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 Post subject: TalesWeaver
PostPosted: Sun Aug 10, 2014 8:46 pm 
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Joined: Wed Jul 30, 2014 9:32 pm
Posts: 12013
http://aluigi.org/papers/bms/others/talesweaver.bms

Game: TalesWeaver
It's still a work-in-progress because currently it works only with the TalesWeaver.DAT file that has the signature D2PACKAGEFILE and doesn't support the few D2D archived because they are encrypted.
The other DAT archives are encrypted too.

If someone is interested I can try to take a look at the encrypted archives.


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 Post subject: Re: TalesWeaver
PostPosted: Tue May 03, 2016 7:01 am 

Joined: Tue May 03, 2016 6:57 am
Posts: 1
Hello.

First of all, sorry for necroposting, but I couldn't find a way to make it works.
I was using the plugin on two different versions of TalesWeaver. At first it asked me:

Error: you must use offzip -a to dump the files contained in the TEX archives

So, I made a research, found offzip, and tested to make a dump, using the comand line:

offzip -a input output 0

Then, it generated a lot of enumerated files on my output folder, and, when I tried again to run the script:

- signature of 10 bytes at offset 0x00000000 doesn't match the one
expected by the script:

this one: " "
05 01 09 00 00 00 00 00 00 00 ..........

expected: "D2PACKFILE"
44 32 50 41 43 4b 46 49 4c 45 D2PACKFILE

- 0 files found in 0 seconds
coverage file 0 0% 10 1013944

I'm using the command:
quickbms script.txt input\* output

For additional info, I'm trying to extract the DAT files on TEX folder.
Also, I would love to be able to crack the d2d encrypted files.

I hope someone can help me.
Thanks in advance.


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 Post subject: Re: TalesWeaver
PostPosted: Tue May 03, 2016 7:42 am 
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Joined: Wed Jul 30, 2014 9:32 pm
Posts: 12013
The script is valid for the D2PACKFILE archives.
What you have there now are probably the raw texture files.
Maybe you can open a new thread in the Graphics section providing both the original tex file and then at least one of those dumped by offzip, so someone can take a look at them.


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 Post subject: Re: TalesWeaver
PostPosted: Mon Jul 03, 2017 5:13 am 
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Joined: Thu Aug 14, 2014 8:52 pm
Posts: 199
well many thanks for that luigi, I have a question, sorry for dump old thread, but TEX folder contain too .DAT files packed with D2PACKFILE and when use script, told me use offzip -a 0m I do that and got that error.

Image

after try another command like say in console.

Image

Image


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 Post subject: Re: TalesWeaver
PostPosted: Fri Jul 21, 2017 9:55 am 
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Joined: Wed Jul 30, 2014 9:32 pm
Posts: 12013
It's highly possible that not all the DAT files are the same format.
Maybe you can upload one of these files but I don't think I have solutions for you.


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 Post subject: Re: TalesWeaver
PostPosted: Thu Feb 18, 2021 6:27 am 

Joined: Thu Feb 18, 2021 5:41 am
Posts: 1
My apologies for digging this one up from the depths of forgotten, but I was hoping to extract the contents of the English client that started and subsequently died years ago now. It started off great, but then I hit an error.

Attachment:
File comment: Error screenshot
tw-bms-error.jpg [117.92 KiB]
Not downloaded yet


The archive in question can be grabbed here:
https://drive.google.com/file/d/1ebRHFf ... sp=sharing


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