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 Post subject: Re: Onigiri Online
PostPosted: Wed May 04, 2016 6:14 pm 

Joined: Wed May 04, 2016 6:07 pm
Posts: 3
Hi there, im totally new on this i just wanna ask what this script will do to the game when i unpack it? Sorry for the rookie question but can anyone answer me pls


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 Post subject: Re: Onigiri Online
PostPosted: Thu May 05, 2016 7:36 am 
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Joined: Wed Jul 30, 2014 9:32 pm
Posts: 12297
The script about you refer is this one: http://aluigi.org/bms/onigiri_online.bms
It works with quickbms.
The topic for this game is the following:
viewtopic.php?t=56


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 Post subject: Re: Onigiri Online
PostPosted: Thu May 05, 2016 9:11 pm 

Joined: Wed May 04, 2016 6:07 pm
Posts: 3
aluigi wrote:
The script about you refer is this one: http://aluigi.org/bms/onigiri_online.bms
It works with quickbms.
The topic for this game is the following:
viewtopic.php?t=56



Hi aluigi ty for the reply, i as just wondering what the script will change on the game cause my friend told me that theres a hack for this game which need to unpack the files and change something on it and when i read the topic i realized that could be it. Sorry i do not understand any kind of programing codes and maybe the script is just to make the archives avaliable for unpacking and do not change anything on it (for what i understand is this what the script really does).


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 Post subject: Re: Onigiri Online
PostPosted: Fri May 06, 2016 6:34 am 
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Joined: Wed Jul 30, 2014 9:32 pm
Posts: 12297
quickbms allows to reimport/reinject the files back in the original archive.
If you need info about this method read section 3 of quickbms.txt:
http://aluigi.org/papers/quickbms.txt

Regarding this specific script I can say that the files with type 0 "may" or "may not" be reimported, type 4 should work (I don't know if it's zlib or deflate) and all the other types work.


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 Post subject: Re: Onigiri Online
PostPosted: Fri May 06, 2016 10:20 am 

Joined: Wed May 04, 2016 6:07 pm
Posts: 3
I got it, yesterday i read tutorials a out the quickbms and is exaclty what i as looking for but sadly i have no use for it sin e i don't know what to change on the archives onde i get tem and either do i have the modified archives to reinject. I don't really want to learn complex codes just to modify this single game so i'll give up. Ty very much for the replies and sorry for wasting tour time.


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 Post subject: Re: Onigiri Online
PostPosted: Fri Jun 11, 2021 2:43 pm 

Joined: Tue Aug 26, 2014 7:33 am
Posts: 36
is it possible for the script to be updated? won't work on switch/steam version of .kxr
sample file:
https://www101.zippyshare.com/v/qbLy6iI2/file.html


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 Post subject: Re: Onigiri Online
PostPosted: Wed Jun 16, 2021 10:25 am 

Joined: Tue Aug 26, 2014 7:33 am
Posts: 36
not sure if it will help but found this

// switch用パッケージ対応 16byteごとにアライン
local _s = kxr.datasize % 16;
local _alignbuf = null;
if (_s) {
local _offs = kxr.datasize;
local _align = 16 - _s;
_alignbuf = ByteBuffer(_align);
_alignbuf.fill(0, _align);
kxr.datasize += _align;
kxr.write(_offs,_alignbuf);
}


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 Post subject: Re: Onigiri Online
PostPosted: Wed Jun 16, 2021 11:28 am 

Joined: Sat Sep 28, 2019 7:00 pm
Posts: 380
@huehuehue: But aluigi's script works fine with the provided sample.

_________________
You can request AES keys on rin forums (the list with keys is also there)
AES keys finder and latest UE4 bms scripts: in this post


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 Post subject: Re: Onigiri Online
PostPosted: Wed Jun 16, 2021 11:40 am 

Joined: Tue Aug 26, 2014 7:33 am
Posts: 36
spiritovod wrote:
@huehuehue: But aluigi's script works fine with the provided sample.


the file was garble and not readable compared when extracting kxr from pc release.


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 Post subject: Re: Onigiri Online
PostPosted: Wed Jun 16, 2021 11:54 am 

Joined: Sat Sep 28, 2019 7:00 pm
Posts: 380
@huehuehue: This doesn't look like garble to me, you should be more specific. I think file format may be different for different platforms.


Attachments:
Clipboard11.jpg [443.8 KiB]
Not downloaded yet
Clipboard10.jpg [534.66 KiB]
Not downloaded yet

_________________
You can request AES keys on rin forums (the list with keys is also there)
AES keys finder and latest UE4 bms scripts: in this post
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 Post subject: Re: Onigiri Online
PostPosted: Wed Jun 16, 2021 12:29 pm 

Joined: Tue Aug 26, 2014 7:33 am
Posts: 36
spiritovod wrote:
@huehuehue: This doesn't look like garble to me, you should be more specific. I think file format may be different for different platforms.


i mean something like this. the left one was from the steam/switch kxr, and the right one was from the pc.

Image


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 Post subject: Re: Onigiri Online
PostPosted: Wed Jun 16, 2021 3:07 pm 

Joined: Sat Sep 28, 2019 7:00 pm
Posts: 380
@huehuehue: Files after 2203 still has the same format, while previous ones looks like pairs of header for script system (first file) and opcodes+actual data (second file). From my point of view it doesn't related to the script, which works fine, but to changes in the script system.

_________________
You can request AES keys on rin forums (the list with keys is also there)
AES keys finder and latest UE4 bms scripts: in this post


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