I am making localization for PS4. But I get errors in some games. For example, Batman: The Telltale Series, Tales from the Borderlands (all episodes). In these games, tool can extract the package but when I rebuild the package in to ttarch2, the game locks on the playstation or waiting loading screen or wait in black screen.
Are the keys different for PS4? Is there a method you know? Because I downloaded the PC versions of these games and the tool works properly for the PC versions. It just crashes on PS4.
Thank you for your help in advance.
Note: I know that I can put the files with landb extension to the archive folder, but there are the files with the same name with landb extension for different episodes. I cannot put these files to the archive folder because it has same name. For this reason, I had to make changes to ttarch2 files.
ttarchext.exe -o -b -V 7 60 "BM_ps4_Boot_data.ttarch2" "BM_ps4_Boot_data"
ttarchext.exe -o -b 60 "BM_ps4_Boot_data.ttarch2" "BM_ps4_Boot_data"
ttarchext.exe -o -x -b 60 "BM_ps4_Boot_data.ttarch2" "BM_ps4_Boot_data"
ttarchext.exe -o -b -x -V 7 60 "BM_ps4_Boot_data.ttarch2" "BM_ps4_Boot_data"
And I also used ttg_tool original compelete edition > TTG Tools.exe > Archive packer.
I tried these all combinations in Archive packer: version of archive 1 or 2, or compress archive, or checked encrypt archive, or checked Encrytpt Lua for new games or checked don't encrypt lua. (I have tried 32 combinations totally)
For batman you have to use ttarch2 version 2 and Tales from the borderlands it must be ttarch2 version 1. I don't know how it works in PS4 version and I don't have much time to research another platforms.
I have question:
I edited the d3dtx texture and Packed it together with other files from SM1_pc_Common_compressed. ttarch2 to ttarch2(it's about sam and max save the world remastered), but when I start the game I get a black screen:https://imgur.com/iG24jZL
Tell me what settings to choose in the tga tool to make everything work(I'm from Russia, sorry for my bad English)