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PostPosted: Sat Dec 08, 2018 4:52 pm 

Joined: Sat Nov 12, 2016 10:21 am
Posts: 44
aluigi wrote:
If I remember correctly (I'm not a modder and not in the community), the "recent" games no longer use the standard dds files, they use a sort of headerless dds.
Don't take it as a final answer, wait the answer of other users.


Hi aluigi :)

I used this tool to open the files, but didn't not open the ttarch2 file. Is there a tool that opens this file? Please, can you help me?

TOOL & PS4 A NEW FRONTIER TTARCH2 FILE
http://rgho.st/6kG7Mj2nw


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PostPosted: Mon Dec 10, 2018 10:05 am 
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I guess you are using an old version of ttarchext because the tool works perfectly with that ttarch2 file you provided:
https://aluigi.altervista.org/papers.htm#ttarchext


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PostPosted: Mon Dec 10, 2018 11:38 am 

Joined: Sat Nov 12, 2016 10:21 am
Posts: 44
aluigi wrote:
I guess you are using an old version of ttarchext because the tool works perfectly with that ttarch2 file you provided:
https://aluigi.altervista.org/papers.htm#ttarchext


Thanks for your help aluigi :) it's working.


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PostPosted: Fri Feb 15, 2019 9:12 pm 
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Does someone know if The Walking Dead The Final Season uses a new key?

Are there other keys I have to add to ttarchext?


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PostPosted: Sat Feb 16, 2019 2:05 am 
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Joined: Tue May 08, 2018 7:48 pm
Posts: 66
No, the key is not changed.


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PostPosted: Tue Feb 19, 2019 11:50 pm 

Joined: Tue Feb 19, 2019 11:48 pm
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akintos wrote:
No, the key is not changed.

Whats the key


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PostPosted: Thu Feb 21, 2019 8:07 pm 
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@akintos
Game number 61?


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PostPosted: Tue Apr 02, 2019 4:43 pm 

Joined: Tue Apr 02, 2019 4:42 pm
Posts: 6
The Walking Dead Season 1 key doesn't seem to work, it gives me the "the compressed zlib/deflate input at offset" error.


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PostPosted: Sun Apr 14, 2019 5:30 pm 
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Joined: Tue May 08, 2018 7:48 pm
Posts: 66
aluigi wrote:
@akintos
Game number 61?


No, its different from New Frontier. I meant the key is not changed from demo.

The Walking Dead: The Final Season key is 96CA999F8DDA9A87D7CDD9986295AAB8D59596E5A4B99BD0C9559F8590CDCD9FC8B39993C6C49DA0A5A4CFCDA39DBBDDACA78B94D4A66F


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PostPosted: Tue Apr 16, 2019 6:34 pm 

Joined: Tue Apr 02, 2019 4:42 pm
Posts: 6
TwinEagle wrote:
The Walking Dead Season 1 key doesn't seem to work, it gives me the "the compressed zlib/deflate input at offset" error.

bump


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PostPosted: Wed Apr 24, 2019 11:46 pm 

Joined: Tue Feb 19, 2019 11:48 pm
Posts: 3
How do u put in in ttarchext? it says its too big


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PostPosted: Thu Apr 25, 2019 5:30 pm 
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Posts: 66
maikolben08 wrote:
How do u put in in ttarchext? it says its too big


You don't have to repack modified files. Build a new archive and make a lua file that loads that archive.


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PostPosted: Sat Apr 27, 2019 1:03 am 

Joined: Tue Feb 19, 2019 11:48 pm
Posts: 3
akintos wrote:
maikolben08 wrote:
How do u put in in ttarchext? it says its too big


You don't have to repack modified files. Build a new archive and make a lua file that loads that archive.

Could u show me how? Or tell em?


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PostPosted: Tue May 07, 2019 2:33 pm 

Joined: Tue May 07, 2019 2:21 pm
Posts: 1
Attachment:
WalkingDeadGold_vita_WalkingDead101_data.rar [2.87 MiB]
Downloaded 17 times
Hey guys :D
Does anyone know how to unpack files from The Walking Dead Season One on PS Vita?
I mean .TTARCH2 files


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PostPosted: Tue May 28, 2019 3:45 pm 

Joined: Tue Apr 02, 2019 4:42 pm
Posts: 6
akintos wrote:
maikolben08 wrote:
How do u put in in ttarchext? it says its too big


You don't have to repack modified files. Build a new archive and make a lua file that loads that archive.


Not everyone really knows how to do that, could you show us how, please?


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PostPosted: Thu Jun 13, 2019 6:24 pm 

Joined: Tue Apr 02, 2019 4:42 pm
Posts: 6
For some reason the compiled .ttarch2 file for The Final Season is bigger than the original, unedited ttarch2 file.
The compiled file is 39.2 MB while the original ttarch2 file is 8.84 MB and the game doesn't work after I import the compiled file into the game directory.
All I changed was one .landb file.
Please help.

Thanks in advance,
Ari


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PostPosted: Thu Jun 13, 2019 7:03 pm 
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ttarchext doesn't use compression when rebuilding the archive.


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PostPosted: Fri Jun 14, 2019 12:08 am 

Joined: Tue Apr 02, 2019 4:42 pm
Posts: 6
aluigi wrote:
ttarchext doesn't use compression when rebuilding the archive.


When I put the file (WD4_pc_WalkingDead401_data.ttarch2) back into the game's Archives directory and try to play, it doesn't work. The game just keeps loading when trying to start the episode. All I edited was one of the .landb files.


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PostPosted: Tue Jun 18, 2019 11:41 am 

Joined: Fri Aug 11, 2017 9:19 pm
Posts: 6
Try this method: http://www.mediafire.com/file/wc0bj5lcv ... L.rar/file


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PostPosted: Fri Jun 21, 2019 7:29 pm 

Joined: Tue Apr 02, 2019 4:42 pm
Posts: 6
rico555 wrote:

Thank you for this, it certainly made things easier, but the files don't work because they still have the "_myname" at the end. When I tried removing it, they didn't work at all.


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