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PostPosted: Fri Oct 09, 2020 10:09 am 
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Have you select the same folder you selected during extraction?
Because the files are not found there and I suppose the folder was c:\qbms\export1


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PostPosted: Fri Oct 09, 2020 10:18 am 

Joined: Fri Oct 09, 2020 8:51 am
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aluigi wrote:
Have you select the same folder you selected during extraction?
Because the files are not found there and I suppose the folder was c:\qbms\export1


Oh, of course, my embarrassing fail, I'm sorry. Unlike other scripts, this one creates an sfx folder, and I thought that when importing it need to select it, and not the original exported one.
Now the import was successful, thanks a lot, you are the best, aluigi :!:


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PostPosted: Fri Oct 09, 2020 10:20 am 
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Don't worry, it's a mistake that happens ;)
Happy it works now


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PostPosted: Fri Oct 09, 2020 11:50 am 

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aluigi wrote:
Don't worry, it's a mistake that happens ;)
Happy it works now


Oh Luigi, I think I was in a hurry to rejoice :(
In your updated script, the import works fine, but when exporting, the files are exported as broken .WAV :( In original script it was correct .Wwise

Image


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PostPosted: Fri Oct 09, 2020 5:08 pm 
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The reason is that I dump the file directly to the disk.
In the original script it gets saved in a buffer, analyzed for getting the extension and the dumping the buffer to disk.
Anyway it's just an extension so it's not really a problem :)


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PostPosted: Sat Oct 10, 2020 5:51 am 

Joined: Fri Oct 09, 2020 8:51 am
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aluigi wrote:
The reason is that I dump the file directly to the disk.
In the original script it gets saved in a buffer, analyzed for getting the extension and the dumping the buffer to disk.
Anyway it's just an extension so it's not really a problem :)


Hmm, but how to import new file correctly then?

I tried:
1) Converted new mp3 file to wem (through wwise audiokinetic program) and replace this wem file to the pck archive instead of the unpacked wav
https://drive.google.com/file/d/15E2_mC ... sp=sharing

2) Converted new mp3 file to wem (through wwise audiokinetic program), rename extension to wav and replace this 'wav' file to the pck archive instead of the unpacked wav

3) Converted new mp3 file to wav and replace this wav file to the pck archive instead of the unpacked wav
https://drive.google.com/file/d/118kyUL ... sp=sharing

But game cannot read it :(

Also I tried to replace one file exported by this script from the package with another, but, unfortunately, the game still could not read modified pck after importing :(


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PostPosted: Sun Oct 11, 2020 5:36 pm 
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I can only give support for the usage of the reimport features, which is just running reimport2.bat (or reimport.bat in some cases) and keep fingers crossed.


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