The reason is that I dump the file directly to the disk.
In the original script it gets saved in a buffer, analyzed for getting the extension and the dumping the buffer to disk.
Anyway it's just an extension so it's not really a problem
Hmm, but how to import new file correctly then?
1) Converted new mp3 file to wem (through wwise audiokinetic program) and replace this wem file to the pck archive instead of the unpacked wavhttps://drive.google.com/file/d/15E2_mC ... sp=sharing
2) Converted new mp3 file to wem (through wwise audiokinetic program), rename extension to wav and replace this 'wav' file to the pck archive instead of the unpacked wav
3) Converted new mp3 file to wav and replace this wav file to the pck archive instead of the unpacked wavhttps://drive.google.com/file/d/118kyUL ... sp=sharing
But game cannot read it
Also I tried to replace one file exported by this script from the package with another, but, unfortunately, the game still could not read modified pck after importing