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PostPosted: Sun Jan 14, 2018 6:47 pm 

Joined: Fri Aug 15, 2014 7:40 am
Posts: 8
Hi Guys!

You know, there is a great PS1 game: Mizzurna Falls. This game similar than Silent Hill. Great story, great graphics, open world, cool characters.
The problem is that the game came out in Japan only.
A girl/boy translated every scripts in english, but she/he cant finish his work because as far as I know the hacker cant fix the bugs during text implementation and the game freezed with the translated english text.
So she/he gave up the project some days ago and published the translated texts.
http://projectmizzurna.tumblr.com/
I'm just would like to ask some help to hack the iso and import the translated texts into this great game. Trust me this game deserve it!
I uploaded the extracted files from iso. You can find here: (dunno which one contains the text)
http://www64.zippyshare.com/v/j19HFVQp/file.html

Thanks in advance!


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PostPosted: Mon Jan 15, 2018 10:27 am 
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Joined: Wed Jul 30, 2014 9:32 pm
Posts: 8789
Weird formats.

CD.BIN has a "1BIN" magic at the beginning followed by what it looks a compressed table of information, what's sure is that from offset 0x4800 there is a raw PS adpcm stream. Without the information about where the files are archived, there is not much to do.

FILELINK.BIN is a classical archive:
Code:
get FILES long
goto 0x10
savepos BASE_OFF
xmath BASE_OFF "BASE_OFF + (FILES * 16)"
for i = 0 < FILES
    get OFFSET long
    get SIZE long
    get ZERO long
    get DUMMY long  # reverse ID?
    math OFFSET + BASE_OFF
    log "" OFFSET SIZE
next i

M_BADEND.STR looks like a video (don't know what format/codec).

MAP.BIN ???


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PostPosted: Sat Jan 20, 2018 9:25 am 

Joined: Fri Aug 15, 2014 7:40 am
Posts: 8
aluigi wrote:
Weird formats.

CD.BIN has a "1BIN" magic at the beginning followed by what it looks a compressed table of information, what's sure is that from offset 0x4800 there is a raw PS adpcm stream. Without the information about where the files are archived, there is not much to do.

FILELINK.BIN is a classical archive:
Code:
get FILES long
goto 0x10
savepos BASE_OFF
xmath BASE_OFF "BASE_OFF + (FILES * 16)"
for i = 0 < FILES
    get OFFSET long
    get SIZE long
    get ZERO long
    get DUMMY long  # reverse ID?
    math OFFSET + BASE_OFF
    log "" OFFSET SIZE
next i

M_BADEND.STR looks like a video (don't know what format/codec).

MAP.BIN ???

Thanks for help Aluigi. Is it help if I upload the whole game? (its just 300 MB with all files)
Somehow the hacker got the scripts from archives but he couldnt import back the translated texts.


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PostPosted: Sat Jan 20, 2018 10:09 am 
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Joined: Wed Jul 30, 2014 9:32 pm
Posts: 8789
no


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