Good day everyone, may I ask you to inspect some rather curious bigfile format
? My sample pack contains 2 untouched pairs of *.mbx/*.msx & start/end of the biggest MSX bank (it probably has 90 or 95% of BGM in it). Oh and respective MSX file for that enormous MSX file is also included.
Actually there're multiple pairs of MBX & MSX files, smaller ones and bigger ones, in audio folder. The former have filelist in the very end while the latter contain (presumably) individual stream headers (might be typical Xbox ADPCM) in the beginning, then filelist again (this time with extensions though), short section with just zeroes and finally headerless data (I guess so).
Do you suppose that such archives can be unpacked with some script? It doesn't appear to be as hard as in RLH case to me but possibly there're some difficulties here too. Anyway please post ITT if you've got any progress with these files or even working BMS.
Good luck! So long!