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PostPosted: Fri Feb 16, 2018 3:06 pm 
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Hello to everyone;
I need your help with a topic that hundreds of people have been waiting for since a long time. Revolutionary event

I found a way to extract .forge files. When I export .forge files, it exports as "file". for this reason they are not raw data, and can not be imported.I have not been able to access the raw file yet.

the raw files of the .forge file in previous games:
mesh files: "CN_A_FR_LegacyAvatar_Altair_Body_LOD0.RAWMDL"
skeleton files: "ACU_U_Altair_Dress.RAWSKEL"

When the .forge file of Assassin Creed ORIGINS game is exported:
The file that stores the mesh file: "CE_P_Bayek_Atlair"
I think the skeleton is in the file: "CE_P_Bayek"

I will now show you where the .RAWMDL and .RAWSKEL files are in the previous games. https://drive.google.com/open?id=1sMurz ... h5r9wT-Sk_
Files that need to be extracted.(example from previous games)
https://drive.google.com/file/d/1sMurzK ... AAABn6ovHU
https://drive.google.com/file/d/1sMurzK ... AAABn6ovHc
as you will understand, we have finished 43% of the work. It doesn't appear to be as hard as in .forge case to me but possibly there're some difficulties here too. I need help to go further. As you can see, .RAWMDL files are in multiple files.
There is texture map in the file

Files:: https://drive.google.com/open?id=1FfGtV ... XbHsjHlIUJ

Do you suppose that such archives can be unpacked with some script?
If you are making any progress on these files or are working at BMS, please contact us.
Thanks in advance


Last edited by TSelman61 on Wed Jun 06, 2018 9:48 pm, edited 5 times in total.

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PostPosted: Fri Feb 16, 2018 3:31 pm 

Joined: Mon Sep 01, 2014 7:19 pm
Posts: 44
I would gladly support those efforts, when it will come to 3d import part. I think in previous, few previous games compression was lzo?


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PostPosted: Fri Feb 16, 2018 5:44 pm 

Joined: Tue Feb 02, 2016 2:35 am
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i guess the "previous" games always used lzo variants one way or another

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PostPosted: Sun Apr 29, 2018 3:11 pm 

Joined: Mon Jul 31, 2017 2:28 am
Posts: 68
Is there a working version for ACU to extract the subtitle files and read them cuz I cant read them even with a hex editor. ill add them in case u wanna see them.


Attachments:
loca.rar [586 KiB]
Downloaded 102 times
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PostPosted: Mon May 21, 2018 11:21 pm 
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http://aluigi.org/bms/assassin_creed_raw.bms


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PostPosted: Wed May 23, 2018 9:20 pm 

Joined: Mon Jul 31, 2017 2:28 am
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Thanks for the script but I have no idea what to do with these .dat files.


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PostPosted: Sat May 26, 2018 6:29 pm 
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When the game used lzo what you did with the extracted files?
It's just a different algorithm, other users just told me that these compressed files contain an undefined number of files. I know nothing else :)


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PostPosted: Sat Jun 30, 2018 3:20 am 
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aluigi wrote:
When the game used lzo what you did with the extracted files?
It's just a different algorithm, other users just told me that these compressed files contain an undefined number of files. I know nothing else :)


Aluigi... Game can Use Decompressed files.
Archive has two size, one of compressed size and one for real size (Decompressed and normal)
for Repack, we better use decompressed file...
and for that, you must set both Compressed_size and Decompressed_Size as a same number, and with this thing, game can read RAW Files without any error and compress Method

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PostPosted: Sun Nov 25, 2018 3:22 am 
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aluigi wrote:
http://aluigi.org/bms/assassin_creed_raw.bms


Thank you for the "assassin_creed_raw.bms".
I'm having a problem. I think there are problems in exporting some files. I've never seen a problem in the main files of the game. (Approximately 95% of the main files are able to export.) But after the updates coming to the game can not export any file. (After updating the game ...) Specially It doesn't work for the new DLC in any way.
I found a similar post. viewtopic.php?f=9&t=8702&p=40559&hilit=assassin#p40559 But I guess there's no solution there either. It scares me a little. Specially I guess the DLCs are a little different. Can you take a look again? I'm sure there's a way.
Some files https://drive.google.com/open?id=1Z4v4K ... vS72plZxNj

And this is a strange problem. Exported, but not exported. The folder is empty.
Image


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PostPosted: Sun Nov 25, 2018 7:14 am 
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That's correct.
It's a small file of 50Kb in which no files have been extracted and indeed there are no files in the output folder.
100% coverage means that the file has been parsed by the script.


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PostPosted: Sun Nov 25, 2018 8:24 am 
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This hasn't happened to me before. This is the first time I've seen him. Thx :-)

But there are other problems. viewtopic.php?p=40559#p40559 I guess the same mistakes with this problem. (Probably)
I think some files have changed a bit after the new DLCs and updates. None of the DLCs can export. You can fix this or update the Assassin_Creed_Raw.bms? I'd really like this to happen. Nobody is not interested in AC series or Forge files. And that creates the fact that I need you all the time. :-)
Do you have a chance to review again? I'm sure you'il make those who are interested in ACs happy.
The file above. https://drive.google.com/open?id=1Z4v4K ... vS72plZxNj


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PostPosted: Sun Nov 25, 2018 8:33 am 
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Can you upload also CE_U_DLC02_Tutankhamun_Torso_LOD0?


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PostPosted: Sun Nov 25, 2018 2:04 pm 
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aluigi wrote:
Can you upload also CE_U_DLC02_Tutankhamun_Torso_LOD0?


These are all the files I could find about Tutankhamun. (Cape, Dress, Dress Front, Dress Top, Hands, Legs, Mask, Torso)
I couldn't find any more details. DLC's are a little different. :-) I'll let you know if I can find more files.
Tutankhamun https://drive.google.com/open?id=1kl163 ... LMb-EPwnjP (Updated. I just added some texture.)
Is there any hope? :D
Image


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PostPosted: Sun Nov 25, 2018 6:26 pm 
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I have some explanations but nothing that can help you.

The script searches a specific sequence of bytes (a pattern) for locating the compressed data and decompresses it, you get 0 files because that file doesn't have that sequence of bytes and there is no data to extract (nothing with a sense).

Technical info: the 100% coverage is caused by the function used in quickbms for searching the "pattern", it has searched the whole file and that explains the 100% in the file coverage.


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PostPosted: Sun Nov 25, 2018 6:55 pm 
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aluigi wrote:
The script searches a specific sequence of bytes (a pattern) for locating the compressed data and decompresses it, you get 0 files because that file doesn't have that sequence of bytes and there is no data to extract (nothing with a sense).

Okey, I think I understand. :D Empty folder problem doesn't matter too much.

I am more interested in the other problem. Files belonging to the same model. But the ACR works in one file, while in another it doesn't work. This is a very strange situation. So similar / linked files ultimately.
Isn't there anything we can do about "incomplete input file"? that's what matters.
Image The difference is obvious.
As I said, no one is interested in this archive anymore. This is a really bad situation.
So, do you know anyone who can help? Please help solve this problem. (It doesn't work in Tutankhamun files either.Don't you have to solve the problem? :D )


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PostPosted: Sun Nov 25, 2018 9:34 pm 
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The truncated files are a known problem that has been already analyzed months ago in another topic:
viewtopic.php?p=39329#p39329

Can't help, the file says that X bytes are available and I need to read X bytes.


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PostPosted: Wed Nov 28, 2018 10:57 pm 
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TSelman61 wrote:
Tutankhamun https://drive.google.com/open?id=1kl163 ... LMb-EPwnjP (Updated. I just added some texture.)
Is there any hope? :D
You can't use the script in this file, it is already decompressed, it's already a ANVIL resource(Texture Map)
Not sure if 100% correct:
Attachment:
CE_U_DLC02_Tutankhamun_Body_ID1_DiffuseMap.7z [1.85 MiB]
Downloaded 10 times

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PostPosted: Thu Nov 29, 2018 6:46 pm 
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Delutto wrote:
TSelman61 wrote:
Tutankhamun https://drive.google.com/open?id=1kl163 ... LMb-EPwnjP (Updated. I just added some texture.)
Is there any hope? :D
You can't use the script in this file, it is already decompressed, it's already a ANVIL resource(Texture Map)
Not sure if 100% correct:CE_U_DLC02_Tutankhamun_Body_ID1_DiffuseMap.7z


The contents of the folders are already exported files. So .dat files are Raw file. ( The latest extract you can be.)
I want them all to be raw data. I mean, like *.dat.
Image Because it is possible to import *.dat data.

I am interested in files that are not in any file format for now. (Sample "CE_U_DLC02_Tutankhamun_Dress_LOD0") I want this kind of data to be exported.


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