ZenHAX

Free Game Research Forum | Official QuickBMS support | twitter @zenhax | SSL HTTPS://zenhax.com
It is currently Sat Sep 21, 2019 4:53 am

All times are UTC




Post new topic  Reply to topic  [ 48 posts ]  Go to page Previous 1 2 3 Next
Author Message
PostPosted: Sun Jan 20, 2019 9:08 am 
User avatar

Joined: Tue Oct 13, 2015 1:26 pm
Posts: 461
DJ Normality wrote:
I hope someone here can help me in getting the textures.
I didn't research the AC Origins textures yet, but the structure should have just little changes from the structure of the previous games: http://wiki.tbotr.net/index.php?title=Assassins_Creed:Texture_Map

_________________
Tribo Gamer Brasil


Top
   
PostPosted: Sun Jan 20, 2019 2:12 pm 

Joined: Tue Jul 24, 2018 8:52 am
Posts: 57
I see the structures. And thank you for your response. But the guy below you posted a texture of Tutankhamun. I was wondering how he was able to reverse engineer the data to dds ? Or was that you and he posted the .PNG. Just been struggling to understand how he got that texture because I can't even find the folders to my textures or his.


Top
   
PostPosted: Sun Jan 20, 2019 3:45 pm 
User avatar

Joined: Thu Nov 02, 2017 1:53 pm
Posts: 41
DJ Normality wrote:
... I hope someone here can help me in getting the textures.
...I can't even find the folders to my textures or his.

Sorry I couldn't write a reply even though I saw the messages. I was a little busy.
I'm working on textures right now. (I'm looking for.) I don't think there's any texture maps. Maybe I can. (But now I can't.) Already when you examine the texture maps maybe you can find yourself.

Three different texture map available. https://drive.google.com/open?id=15jR3r ... NxQEjhNn1C

Image


Top
   
PostPosted: Sun Jan 20, 2019 10:19 pm 

Joined: Tue Jul 24, 2018 8:52 am
Posts: 57
Amazing job, thank you!. But can you please explain how you got these ? I'd really like to do it on my own and get some more models. I see you pretty much got the file format down. Or whatever you do to change it from a raw to dds. I'd hate to have to ask for a texture help each model. And where did you find the folder location to the textures. I was looking and looking but could not find anything. Closest I found was Anubis_Head_Material. But it was only 1KB so that couldn't of been it. Again thank you for your reply and the textures. I'd really like to know the steps in getting them.


Top
   
PostPosted: Sun Jan 20, 2019 11:19 pm 

Joined: Tue Jul 24, 2018 8:52 am
Posts: 57
I was able to find all the correct maps for the mesh but for 3 that are using some kind of cloth or metal. The UV's just needed flipped that's why they looked all crazy at first. Nothing too major I'm sure they are there or its something simple the UV don't look too complicated. A tutorial on how to get these would be awesome. I'd like to get your Tutankhamun. He looks really cool as well. Hope to hear from you so you can explain how to get these into DDS form like you did. Or even where you found these because I was looking all over.


Last edited by DJ Normality on Thu Jan 24, 2019 2:36 am, edited 1 time in total.

Top
   
PostPosted: Mon Jan 21, 2019 1:59 am 
User avatar

Joined: Thu Nov 02, 2017 1:53 pm
Posts: 41
DJ Normality wrote:
Closest I found was Anubis_Head_Material. But it was only 1KB so that couldn't of been it.

It applies to the files in the *.dat farm that I can help or show you how to do. (viewtopic.php?p=35173#p35173)
If you have a raw texture map of the Anvil engine, I can convert it to the format you want. (dds, tga, png...)

Game engine changed with AC Unity. And the textures are now in another *.forge file. As I said, you can see them easily. Mesh names and texture names are the same. (Mostly)


Top
   
PostPosted: Mon Jan 21, 2019 4:18 pm 

Joined: Sun Jan 20, 2019 9:40 pm
Posts: 6
TSelman61 could you give us some tips on how to convert the textures to any other format? or maybe give some early version if you are creating some tool? Maybe we can help somehow :)
DJ Normality I know you used Model Researcher to get the 3D models, but could you give us some tips, I spent literally hours trying to get any model, but no luck :(

Guys you are doing an amazing job, really impressive :D keep going I'm sure that you will get a system ready soon


Top
   
PostPosted: Mon Jan 21, 2019 9:35 pm 

Joined: Tue Jul 24, 2018 8:52 am
Posts: 57
I did a tutorial on it but honestly the best tutorial is on the site. Lazov did a good job at laying out the basics. I'm sure I looked at that 100 times. And yeah some kind of explination on how you was able to make them. Or what header / footer goes into the file to make it a dds. I'm working on so many games.


Last edited by DJ Normality on Tue Jan 22, 2019 4:44 am, edited 1 time in total.

Top
   
PostPosted: Tue Jan 22, 2019 12:22 am 
User avatar

Joined: Thu Nov 02, 2017 1:53 pm
Posts: 41
Unfortunately I can not do any tools to convert the texture maps. There are different programs for converting textures on the Internet. Maybe this place can help. http://wiki.tbotr.net/index.php?title=A ... exture_Map
I think it's easy to convert textures. I recommend that you examine the raw textures with the hex program.


Top
   
PostPosted: Tue Jan 22, 2019 4:45 am 

Joined: Tue Jul 24, 2018 8:52 am
Posts: 57
Well checked it out no luck. Not sure now to find the file size or the correct MipMap. I looked at the files and seen how they are but that's new to me. I don't see the files like you can yet. But the files from Resident Evil 2 One Shot Demo are .tex and they are the same too. If i knew more about how to build the file structure I could do it better. Could you maybe look at these files for me ?

RE21shotDemo .TEXfiles
https://drive.google.com/open?id=13NeSk ... 1FcnWsaBXj


Top
   
PostPosted: Tue Jan 22, 2019 12:34 pm 

Joined: Sun Jan 20, 2019 9:40 pm
Posts: 6
What software do you use to convert the files into dds? I assume is something similar to Model Researcher but for textures, but I couldn't find any :/
By the way, I did managed to partially convert a 3d model of a character, I did get all the vertex and Uvs but only part of the geometry, I presume it was because it have different objects on the file but I couldn't find the start of the second object :(

By the way someone did managed to convert a non character files, look like the have a different order or something

Thank you guys :D


Top
   
PostPosted: Tue Jan 22, 2019 1:29 pm 

Joined: Tue Jul 24, 2018 8:52 am
Posts: 57
Textures are done by manually changing the bytes in a Hex Editor.
Models are done by Model Researcher.

As for your problem the Faces and Vertex offsets are always in a line with each other. Just find your error. Could be 1 byte off or just a line up. Never know. I'd have to see what your talking about.


Top
   
PostPosted: Tue Jan 22, 2019 4:30 pm 
User avatar

Joined: Thu Nov 02, 2017 1:53 pm
Posts: 41
DJ Normality wrote:
Could you maybe look at these files for me ?

And now I looked. :-) I managed to convert the "0000000000001c6b.tex" file.

Image

But there are people who are already converting them on the Internet.
I haven't researched too much. (I don't know what they're like. )Have you tried the tools there?


Top
   
PostPosted: Tue Jan 22, 2019 4:47 pm 

Joined: Sun Jan 20, 2019 9:40 pm
Posts: 6
TSelman61 wrote:
DJ Normality wrote:
Could you maybe look at these files for me ?

And now I looked. :-) I managed to convert the "0000000000001c6b.tex" file.

Image

But there are people who are already converting them on the Internet.
I haven't researched too much. (I don't know what they're like. )Have you tried the tools there?


:shock: That's awesome man!!! what you did???


Top
   
PostPosted: Tue Jan 22, 2019 7:32 pm 

Joined: Tue Jul 24, 2018 8:52 am
Posts: 57
WOW. Man your good! Thank you. I did look for some programs but i dont know what I'm looking at when it comes to that. I'm trying to understand it. What is a good program ? I will try to refer to your picture but im still kind of lost. I would like to convert these files so i can map the police station for RE2. And well all the other models I extract. Hate to ask you everytime to do a texture for me. Because I honestly dont even know what texture goes to what. So I'd have to go in an manually check each one so I'm going have to know how eventually. Ill keep researching to see what I can find. And do you have like some base .DDS files with headers you copy and paste from ? If so them would be nice to have. Thanks again.


Top
   
PostPosted: Tue Jan 22, 2019 10:29 pm 

Joined: Sun Jan 20, 2019 9:40 pm
Posts: 6
DJ Normality wrote:
Textures are done by manually changing the bytes in a Hex Editor.
Models are done by Model Researcher.

As for your problem the Faces and Vertex offsets are always in a line with each other. Just find your error. Could be 1 byte off or just a line up. Never know. I'd have to see what your talking about.


Just try to convert any not character model, like a sculpture, a building or just a head, the system is just different, and the rules applied to the character just don't work :/


Top
   
PostPosted: Wed Jan 23, 2019 12:10 am 
User avatar

Joined: Thu Nov 02, 2017 1:53 pm
Posts: 41
zerozone wrote:
... what you did???

DJ Normality wrote:
...Hate to ask you everytime to do a texture for me...


Normally, the resolution of the picture is 4096x4096.

Image

Have you examined this place? http://forum.xentax.com/viewtopic.php?f ... ent+Evil+2 /// viewtopic.php?f=9&t=9253 I'm sure she'il help you.
I can't help you anymore.


Top
   
PostPosted: Thu Jan 24, 2019 2:32 am 

Joined: Tue Jul 24, 2018 8:52 am
Posts: 57
Can you at least show me how to put the header in ? Im still lost on the whole thing. Even a few pictures of the process would help. I appreciate your help but you just doing it and now showing me/everyone how really isn't helpful.


Top
   
PostPosted: Thu Jan 24, 2019 1:40 pm 

Joined: Tue Jul 24, 2018 8:52 am
Posts: 57
Here's a video of the extraction. I can post the offsets to the verts,faces,uv's and the padding if anyone needs them for research.
https://www.youtube.com/watch?v=vuYcyrmrO40


Top
   
PostPosted: Thu Jan 24, 2019 3:03 pm 

Joined: Sun Jan 20, 2019 9:40 pm
Posts: 6
DJ Normality wrote:
Here's a video of the extraction. I can post the offsets to the verts,faces,uv's and the padding if anyone needs them for research.
https://www.youtube.com/watch?v=vuYcyrmrO40


Thank you DJ Normality, I already figure out that part, for outfits and props, where is not working is on the heads, I managed to get the points, but I'm not able to get the faces :/ I'll probably figure it out with time


Top
   
Display posts from previous:  Sort by  
Post new topic  Reply to topic  [ 48 posts ]  Go to page Previous 1 2 3 Next

All times are UTC


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Powered by phpBB® Forum Software © phpBB Limited