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PostPosted: Thu Jan 24, 2019 11:23 pm 

Joined: Tue Jul 24, 2018 8:52 am
Posts: 57
They have issues.. Look at the offsets to the Faces. Youll see we have gaps. I have had to jump 2bytes sometimes even 4 to get it back on. I know the current body to Tutankamun is split into about 9 different sections.

EX.
VERTEX - 40855
COUNT 2056
PAD 6
[H1]
FACES - 111059
COUNT - 737
PAD 0
[H2]
FACES - 115505
COUNT - 3580
UV - 743
COUNT 2507

Looking at this file the information got all crazy around 737 faces. If we go to the offset I find that it looks somewhat like this.
00 EF 00 EF 00 EE then it goes 00 00 00 00, an then 01 00 02 00 03. This gap of zeros is whats throwing off the mesh. You have to go in and find where your errors are. Here is an example. This was 1 faces solo messing up my data. Can you see what I'm talking about ? I literally had to put 1 in for the Count. Export and move on to the next set. Once they were all exported I imported them all and merged them together to from the part I needed.
Image


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PostPosted: Fri Jan 25, 2019 1:05 am 
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Joined: Thu Nov 02, 2017 1:53 pm
Posts: 41
DJ Normality wrote:
Can you at least show me how to put the header in ? Im still lost on the whole thing. Even a few pictures of the process would help. I appreciate your help but you just doing it and now showing me/everyone how really isn't helpful.

Header may be different. It's the same picture, but it's a different format.

Image

In the game's files, each texture type has a different format.
Maybe you can learn by working on many pictures. Examine different formats.
Or you can get help from someone else.


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PostPosted: Sun Feb 17, 2019 12:33 am 

Joined: Tue Jul 24, 2018 8:52 am
Posts: 57
I still don't see what your talking about. Here is the header.
Image
I tried to paste in your header from the files you gave me and they give me this.
Image
All i need is these files for Anubis.
https://drive.google.com/file/d/1DF8OyL ... sp=sharing


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PostPosted: Tue Feb 19, 2019 8:36 pm 
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Joined: Thu Nov 02, 2017 1:53 pm
Posts: 41
DJ Normality wrote:
I still don't see what your talking about. Here is the header.
I tried to paste in your header from the files you gave me and they give me this.
All i need is these files for Anubis.
https://drive.google.com/file/d/1DF8OyL ... sp=sharing



Look, man ....
You were very disrespectful to me. My heart was broken. I already did what you wanted for you. :-(
I hope everything will be better.

Image starts after 0xB3.
Image
Diffuse Textur maps BC1(DXT1)
Mask BC2(DXT3 or 5 ) I may be wrong.
Normal Maps BC7 DX10 or 11+

Or use this https://forum.xentax.com/viewtopic.php?f=10&t=19324 But not so perfect. But at the stage of development :-)


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PostPosted: Fri Feb 22, 2019 5:28 am 

Joined: Tue Jul 24, 2018 8:52 am
Posts: 57
Thank you! I finally understand. I was off on where it started.


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PostPosted: Sat Feb 23, 2019 7:55 am 

Joined: Tue Jul 24, 2018 8:52 am
Posts: 57
Files I was able to get so far.
Image


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PostPosted: Sun Jun 09, 2019 9:34 pm 

Joined: Sun Jun 09, 2019 12:07 pm
Posts: 1
thank you DJ Normality !


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PostPosted: Fri Jun 21, 2019 10:44 pm 

Joined: Tue Jul 24, 2018 8:52 am
Posts: 57
Very welcome. It was a hard extraction but I see that someone was able to create a program. Its called Blacksmith and it can be found here. https://drive.google.com/drive/folders/ ... sp=sharing


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