Free Game Research Forum | Official QuickBMS support | twitter @zenhax | SSL HTTPS://zenhax.com
It is currently Thu Oct 18, 2018 4:49 am

All times are UTC

Post new topic  Reply to topic  [ 3 posts ] 
Author Message
PostPosted: Tue Mar 20, 2018 8:40 am 

Joined: Sat Sep 02, 2017 12:56 pm
Posts: 50
Hi guys, can you tell me if extraction of individual tracks out of CoreStream containers using information from respective Core files is possible? Apparently Killzone 3 utilizes exactly the same format which AlphaTwentyThree couldn't figure out back in the day but maybe someone here is able to make heads or tails about what this Guerrilla archive is all about? There're a few samples as expected but this time I decided to include 2 full example files, not any cuts from them.
Here's some info regarding KZ3 iteration of the format in question: all *.corestream & *.core pairs can be found in a folder titled "Lumps" (it's a subdirectory of "LocalCachePS3" which in turn is one of root folders inside data_ps3.psarc) and the former certainly look like lumps. Those CoreStreams are seemingly just a bunch of assets stitched together (plain MP3s when it comes to any *.corestream with the word "music" in name) so that extracting singular files (BGMs or stingers in our case) is pretty hard. Associated Cores certainly hold not simply track names but also full paths to every individual MP3 (it's claimed that their extension is *.wav though) but I can only speculate if offsets or other data required for unpacking is to be found there. I hope you'll help me check this theory of mine.
What's interesting is that a single container, the one named ASSETS_DESCRIPTION.MENU.BASEMENU_STYLES.CORESTREAM, has XVAG headers within making extraction of contained music themes a bliss. If only remaining BGM files were such a walk in the park to unpack!

PostPosted: Sun Apr 22, 2018 8:03 am 
Site Admin
User avatar

Joined: Wed Jul 30, 2014 9:32 pm
Posts: 9051
All that text is painful for the eyes :)

Let's recap, the psarc archives aren't your target because the music is probably inside these core (index) and corestream (data) files, correct?

At least it's not a real problem since corestream is just a sequence of mp3 files that you can play as a long one.

The format of core doesn't seem very difficult (apparently) but it's not worth the effort.
I leave some keywords about the core index files: "RTTIBin<1.73>" "Music Resource"

PostPosted: Mon Apr 23, 2018 3:17 pm 

Joined: Sat Sep 02, 2017 12:56 pm
Posts: 50
If you had seen my old handwritten notes you would have called them totally unreadable and my text above a breeze ;) . But let's not get distracted, shall we?

I agree that it's not a real problem because I can play back those *.corestream lumps as music suites despite occasional jingles & very short loops. Of course it'd be better if each composition/stinger was in its own file but this is how it is.

Those MP3 containers were the biggest surprise to me since I wasn't expecting anything like it; I forgot that author of old gamerip, the one I listened to many years ago, mentioned this problem and claimed that he manually split each CoreStream file into separate tracks and named them according to titles found in *.core files.
BTW NovaSoft Extractor, a tool that's able to scan for contained *.MP3 streams, is useless here: it can't distinguish borders between tracks. Well if it can't be done automatically I guess we can stop here, I'm definitely not willing to repeat what another ripper did years ago...

So long!

Display posts from previous:  Sort by  
Post new topic  Reply to topic  [ 3 posts ] 

All times are UTC

You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Powered by phpBB® Forum Software © phpBB Limited