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PostPosted: Fri Nov 01, 2019 5:12 pm 
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Joined: Sat Mar 02, 2019 3:24 pm
Posts: 120
Sorry to keep you waiting, Luigi.
Here you go.
Like I said, your Atelier script does extract .PAK files from Atelier Ryza.
Except this one. Do you have time to upgrade?


Attachments:
PACK00_03.zip [3 MiB]
Downloaded 99 times


Last edited by Mysticus on Sat Mar 28, 2020 11:01 am, edited 1 time in total.
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PostPosted: Sat Mar 28, 2020 10:38 am 
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Joined: Wed Jul 30, 2014 9:32 pm
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What error you get?
Here it works on the first 3 files covered by the 2Mb sample.


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PostPosted: Sat Mar 28, 2020 2:31 pm 
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Image


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PostPosted: Sat Mar 28, 2020 5:41 pm 
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It's not a bug of the script.
The referenced file is "\data\x64\field\event_titleback\event_titleback.elixir.gz" so it's expected to be compressed in the way that Atelier does (just a sequence of compressed 32bit field followed by data).
Instead that file is an uncompressed futuremark file.

There is no way to know if a file is compressed except by checking its extension, therefore it's not possible to automatically "guess" it.

What I did was updating the script by adding the variable AUTOMATIC_UNCOMPRESS that you can set to 0 for extracting all the files.


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PostPosted: Sat Mar 28, 2020 8:12 pm 
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Joined: Sat Mar 02, 2019 3:24 pm
Posts: 120
Now it worked perfectly. Thank you! :)
Now I have two questions.
Is there something to convert the .g1t to .png from "ui" folder?
And is there something to extract .ktsl2stbin and .ktsl2asbin from "Sound" folder?

https://drive.google.com/open?id=1VgB-v ... ZrD4mGuJQ-


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PostPosted: Sat Mar 28, 2020 8:25 pm 
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I remember those extensions mentioned in other topics of this game series so it's better to check those resources first (search on google site:zenhax.com or just in this search).


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