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PostPosted: Thu May 24, 2018 9:50 am 

Joined: Fri Dec 18, 2015 9:15 am
Posts: 25
Some files like Central Fiction's Console Opening aren't rippable. Also, UNIST & DBFCI ones aren't updated yet, regarding of the effects & sprites. Any news of arcsys script updates? This may apply to BBTAG ones when the full game released soon

BBCF Console OP:
https://mega.nz/#!5OpmxQRK!UU0xjsWADZKa ... -AGceJiHtI
Wag Sprite Files:
https://mega.nz/#!1aZk2IZI!L_HY_LsFSRKz ... 9osgTxxryA
Yak Sprite Files:
https://mega.nz/#!hew2WbYb!-Ybkm3UUyYa4 ... yMvRiQRCSo


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PostPosted: Sat May 26, 2018 7:13 pm 
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Joined: Wed Jul 30, 2014 9:32 pm
Posts: 8831
Script 0.1.6 :)
I also decided to use a feature available in quickbms 0.8.4 to allow the reimport mode on the non-compressed archives (just in case)


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PostPosted: Sun May 27, 2018 8:40 am 

Joined: Fri Dec 18, 2015 9:15 am
Posts: 25
What about from Under Night & Dengeki? The sprite rips (UKA files) are messed up (even after reimport) + the attack effects are just dds textures instead of replicating the one from the gameplay, meaning it may wasting time to replicate the ones from the gameplay. Something to do with HA6, LST & CG as well. UNI & DBFC sprites are unlike anything than other ArcSys & Examu games


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PostPosted: Sun May 27, 2018 8:51 am 
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Joined: Wed Jul 30, 2014 9:32 pm
Posts: 8831
pac are archives, the other files aren't.
The script worked with all the pac files of your samples.


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