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 Post subject: Xbox *.XPU
PostPosted: Wed Jun 20, 2018 7:02 pm 
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Joined: Sun Dec 27, 2015 10:22 pm
Posts: 73

Looked at this archive that holds xpr textures (need some advice on how to convert those as well), and I'm a little stumped on the format. Here's what I currently have on it:


struct XPU{
   string "XPRP" 4 byte magic word
   uint32 file count
   uint32 null 0
   uint32 length of entry table from 0xC - end

up to there is all I have. I assume the entries start after the 2 uint32 -1's, but I need some help on this. As well, the length of each string name does not line up properly in the entries, so I assume this is a more complex resource format then I thought. Any help is appreciated! Samples attached below:



 Post subject: Re: Xbox *.XPU
PostPosted: Thu Jun 21, 2018 7:58 am 
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Joined: Wed Jul 30, 2014 9:32 pm
Posts: 8801

Obviously this is just a simple parser covering the whole archive format, it doesn't handles the data itself and dumps both the raw file and that sort of header (filename + head + number of info in the header).

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