Hi aluigi, I've found this LZSS encoder in the net https://drive.google.com/file/d/1Opgvyn ... p=drivesdk
and it seems he is used by quickbms to support the LZSS algorithm. I want to use this encoder to recompress a graphics archive, this graphics archive is the "LESS20" file included in the link, and the "LESS20.LED" is the LESS20 decompressed.
I use an bms script to decompress the "LESS20", the encoder recompress the "LESS20.LED" to "LESS20" again, but when I edit the textures, same keeping the original size, the encoder do not recompress.
The source code of this encoder is included, I would like to know if can adapt this encoder to compress the LESS20.LED with the edited textures to LESS20 again, since it is used by quickbms.
In the link I've included two bms scripts that I use to decompress the LESS20 and to dump the textures and reimport them. Altough the encoder create the new encoded file, after decompress, the modified texture is no there.