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PostPosted: Tue Oct 13, 2020 8:22 am 
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Joined: Wed Jul 30, 2014 9:32 pm
Posts: 11886
Script 0.1.5


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PostPosted: Tue Oct 13, 2020 5:49 pm 

Joined: Wed Mar 04, 2020 11:48 am
Posts: 12
Working perfectly, thank you!


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PostPosted: Wed Nov 04, 2020 3:49 pm 

Joined: Wed Nov 04, 2020 3:41 pm
Posts: 3
Everytime I try unpacking the file I get an error message from quickbms.

BMS script selected: mksm_ewdf.bms 0.1.5
File selected: GAMEDATA.WAD (398,250 KB, from NTSC version)

Message I get:

Can't read 64 bytes from offset f580001c.
Anyway don't worry, it's possible that the BMS script has been written
to exit in this way if it's reached the end of the archive so check it
or contact its author or verify that all the files have been extracted.
Please check the following coverage information to know if it's ok.

coverage file 0 0% 24 407808000 . offset f580001c

Last script line before the error or that produced the error:
53 log "" OFFSET SIZE

I even tried unpacking the same file from the PAL version and I got the exact same message. I see other people managed to do it without trouble, any clues?


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PostPosted: Mon Nov 16, 2020 6:12 pm 
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Joined: Wed Jul 30, 2014 9:32 pm
Posts: 11886
@toasty333
Please provide the file so I can check it.
It's enough to upload just the first few megabytes in case you can't upload it full.


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PostPosted: Wed Nov 18, 2020 2:42 am 

Joined: Wed Nov 04, 2020 3:41 pm
Posts: 3
I attached the first 5MB of GAMEDATA.WAD for you to see. There was a size limit for uploads, if it's not enough I can host a bigger sample somewhere else.

I noticed that if I manually gather the files from GAMEDATA.WAD with a hex editor and put them in a separate file (copypasting bytes), I can run your .bms script flawlessly on them. However if I try running said script on the previously mentioned container file then it crashes.

Also found this thread the other day and it seems the OP managed to run the script on the whole container if I'm not wrong: https://zenhax.com/viewtopic.php?t=8851

thanks in advance!


Attachments:
GAMEDATA.rar [4.5 MiB]
Downloaded 22 times
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PostPosted: Wed Nov 18, 2020 8:50 am 
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Joined: Wed Jul 30, 2014 9:32 pm
Posts: 11886
Script updated.
http://aluigi.org/bms/mksm_ewdf.bms


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PostPosted: Wed Nov 18, 2020 2:54 pm 

Joined: Wed Nov 04, 2020 3:41 pm
Posts: 3
It's working perfectly now, thanks a lot!


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PostPosted: Thu Dec 31, 2020 1:21 am 

Joined: Sun Feb 02, 2020 1:06 am
Posts: 3
Has anyone ripped models from this game yet? if so how? :? :?


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