Hello! I've hit a wall in making progress on ripping the assets from Harvest Moon - A Wonderful Life on Gamecube. The issue is that most of the assets are compressed in .clz files, which are an absolute mystery to me. I'm assuming it's some variation of LZ compression that seems to be common for a lot of Nintendo stuff, but the tools available for this confirm that it's a non-standard compression. As far as I can tell, this compression was only used on this game, the release of the same game with a female main character, and the PS2 port.
I'm sorry this isn't terribly specific - if someone could point me in a helpful direction, that would be great. I'm still playing around with some tools from QuickBMS, but I have a growing sense of dread that I need to reverse engineer the compression. Luckily, there are test files included on the disk that have the same information, where only one is compressed! I've included one example here. Optimistically, this would make determining the compression the file easy.
I'm sure you could tell, but this is my first exploration into reverse engineering something like this. Please pardon my ignorance.