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PostPosted: Thu Nov 15, 2018 9:00 pm 
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Joined: Sun Oct 14, 2018 6:51 am
Posts: 13
So: stupid szs compression.
For some unfathomable reason all of the models are contained in bch files compressed into szs extensions.
Which means:
- I can open it in Ohana
- I can't open it in Ohana's bch texture ripper like I can with the WWG models

Tried using szs to sarc to rip the raw bch and edit textures, but importing through Luma turned all the ingame models with edited textures into bananas.


Attachments:
File comment: One of the model files (in a .rar). I tried using a tool to convert it out of a szs to a bch and back, but it just shows up as a banana ingame.
EnFluffG.bch.rar [63.25 KiB]
Downloaded 5 times

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PostPosted: Thu Nov 15, 2018 10:59 pm 
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Joined: Wed Jul 30, 2014 9:32 pm
Posts: 9473
Already exists a script on my website for decompressing Yaz0 files:
http://aluigi.org/bms/yaz0.bms


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PostPosted: Mon Nov 19, 2018 8:54 pm 
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Ok, but now how do I reimport the bch files into szs? The reimport functions don't seem to work.

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PostPosted: Mon Nov 19, 2018 9:00 pm 
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Eh no, because there is no compressor for yaz0.
quickbms 0.9.1 will have a fake yaz0 compressor but it should not work in reimport mode, it will be necessary a new script.
Anyway I guess the game will be able to use the decompressed file.


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PostPosted: Thu Nov 29, 2018 12:47 am 
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Joined: Sun Oct 14, 2018 6:51 am
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The thing is, Luma can't patch the files unless they're the exact same filetype as the internal files. I've tried a Yaz0 compressor but it shows up in-game with corrupted textures.

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Last bumped by Times New Woman on Thu Nov 29, 2018 12:47 am.


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