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PostPosted: Wed Jan 29, 2020 2:47 pm 

Joined: Wed Jan 29, 2020 2:36 pm
Posts: 1
Hello!

I have caught some interest in unpacking DLC files for farming simulator 19.
The reason for this is that the recently released platinum DLC has some files contained in it that i very much want to use for my modding projects.

I have followed some instructions, and wasa able to unpack the file. But all of the .i3d and i3d.shapes files could not be opened. I opened the i3d's in notepad++ and almost all of them had a uncorrect ending.

But today i tried to open the DLC again and quickbms returned this error on 0.7.7

calldll MEMORY_FILE3 defarm cdecl RET "#INPUT#" XSIZE "#INPUT#" KEY KEY2 KEY3 KEY4

I am very interested in some help in this regard.

Regards to anyone who can help me.


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PostPosted: Mon Jul 06, 2020 1:30 pm 

Joined: Mon Jul 06, 2020 1:24 pm
Posts: 1
I was looking around for getting a script out of the game and got into this, i've tried using both the new and the old scripts, the 0.77, 0.92 and 0.10.1 but all i get is "0 results in 0 seconds", am i getting something wrong? i'm not really into coding and stuff so i don't really know how to deal with bms scripts and all of this, when i saw the script on the pastebin i thought to copy it on notepad++ and save it as bms, is it right? please help


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PostPosted: Sat Oct 10, 2020 12:10 am 
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Joined: Wed Jul 30, 2014 9:32 pm
Posts: 11690
Script 0.3.3 with current quickbms 0.10.1 works perfectly with datas.gar of FS 2019.


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PostPosted: Sun Oct 11, 2020 12:01 pm 

Joined: Sun Oct 11, 2020 11:48 am
Posts: 2
Hello,
i have downloaded QuickBMS generic files extractor and reimporter 0.10.1
And i would open dataS.gar file of FS19. But i can't open it with QuickBMS. What i do;
Openen QuickBMS,
Put this on (*.*)
Image

go to the fs19 map, and select DataS2.gar

Then i get the same screen and select DataS2.gar again.
Then select the map where to save the files.
And thats it..

I got then this message.
- select BMS script. type ? for using the content of clipboard like a script
- select input archives/files, type * for the whole folder and subfolders
- select output folder where extracting files
- open input file D:\Farming Simulator 2019\dataS2.gar
- open script D:\Farming Simulator 2019\dataS2.gar
- c_structs (7): "Copyright" "C" "GIANTS" "Software" "GmbH" "All" "Rights" "Reserved."

Error: invalid command "Copyright" or arguments -1 at line 1

Press ENTER or close the window to quit

I think i do something wrong but what :P

I hope someone can help me!

Greetings TTV


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PostPosted: Sun Oct 11, 2020 4:39 pm 
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Joined: Wed Jul 30, 2014 9:32 pm
Posts: 11690
You must download the script first:
https://pastebin.com/raw/hVgR4yWf


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PostPosted: Sun Oct 11, 2020 5:34 pm 

Joined: Sun Oct 11, 2020 11:48 am
Posts: 2
Thanks! It works, great!


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PostPosted: Wed Oct 14, 2020 9:36 pm 

Joined: Wed Oct 14, 2020 9:29 pm
Posts: 5
I don't know if you familiar with this issue and i reall don't know if this is related with this unpacker but when opening i3d file i have error in GE: Warning: Shape from 'xerion5000.i3d.shapes' too big (1458076 KB). Maximum supported size is 16384 KB. When in reality these files in folders are much smaller 9 658 KB. I tested main game files and there was no problem opening .i3d files. Can you explain why is that and what i can do to open them. And question will i be able to make a mod out of one tractor for example if this error is happening in GE?


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PostPosted: Wed Oct 14, 2020 10:01 pm 
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Joined: Wed Jul 30, 2014 9:32 pm
Posts: 11690
@Monstaaaaa
Yeah we already know that, it's a very old issue without solution as far as I know.
The files extracted with the script are perfect but these i3d files have their (float?) fields obfuscated.


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PostPosted: Wed Oct 14, 2020 10:12 pm 

Joined: Wed Oct 14, 2020 9:29 pm
Posts: 5
So if I make a mod will it work without any problem in game?


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PostPosted: Thu Oct 15, 2020 9:06 am 
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Joined: Wed Jul 30, 2014 9:32 pm
Posts: 11690
If the game loads the extracted files (maybe after having deleted dataS.gar), yes.
But I don't know if that's the behavior of the game.
It's better if you check the whole topic and the others on the forum to know if other users already tried it.


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PostPosted: Thu Oct 15, 2020 1:10 pm 

Joined: Wed Oct 14, 2020 9:29 pm
Posts: 5
Well atleast i got all other files except i3d so maybe i will use those for other mod improvements such as Claas Lexion 8900 engine sound for Fendt Ideal 10T. Thanks anyway i at first didn't knew dlc extracting was possible until i somehow found this forum.


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PostPosted: Wed Oct 21, 2020 11:44 pm 

Joined: Wed Oct 14, 2020 9:29 pm
Posts: 5
Weird thing is that some people already managed to somehow make mods out of dlc files such as xerion with tracks and more.


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