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PostPosted: Fri Nov 30, 2018 1:38 am 

Joined: Sun May 31, 2015 2:23 am
Posts: 307
All right so I've gotten as far as unpacking the base archives, but now I'm left with a bunch of .obp files that neither darksiders script works on. I was hoping I could extract models and textures. Here's a few samples.

https://www.dropbox.com/s/e3v1sy9j5f8xxcc/angel_male.zip?dl=0


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PostPosted: Fri Nov 30, 2018 11:52 am 
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Joined: Wed Jul 30, 2014 9:32 pm
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I didn't check your file but I have 2 scripts on my website and there is even a tool that supports newer formats:
http://aluigi.org/bms/darksiders2.bms
http://aluigi.org/bms/darksiders.bms (yeah sometimes it's necessary this one too)
viewtopic.php?t=1738&p=13332#p13332


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PostPosted: Sat Dec 01, 2018 2:20 am 

Joined: Sun May 31, 2015 2:23 am
Posts: 307
The first script works to unpack the 'big' archives, but fails on the ones like the examples I gave before, as does the second script. I tried the tool as well, it always fails at 6.something percent extraction progress, then dies.


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PostPosted: Sat Dec 01, 2018 3:40 pm 
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The OBPK format had all the TOC in clear while the files you upload have random data from offset 0x2e till various unaligned bytes later.
I don't think it's compression.

The only content of these OBP files is just one big zlib compressed file ("BOD") that you can easily dump with offzip -a.
If it's just one file per file... go with offzip! :D


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PostPosted: Fri Dec 07, 2018 10:05 pm 

Joined: Sun May 31, 2015 2:23 am
Posts: 307
Hey uh, I got the original Darksiders II, but the script for unpacking the archives generates an error? Something about using more 'arrays' than are available?

"Error: the script uses more array indexes (1576) than available (55)

Last script line before the error or that produced the error:
71 getarray TMP 10 us1"


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PostPosted: Fri Dec 07, 2018 10:44 pm 
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Currently I can't help.


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