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 Post subject: [PSX] Shadow Man - *.BIN
PostPosted: Mon Dec 03, 2018 10:49 am 
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Image

Could someone please create a script or tool capable of extracting the files from this package? Thank you!


Sample: https://files.fm/u/98f3dhka

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PostPosted: Wed Dec 05, 2018 2:33 am 
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Files are sequential, no header, no TOC or any information about size and/or offsets... game probably use some index file, there's any other file on same folder with a suggestive name?

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PostPosted: Wed Dec 05, 2018 2:29 pm 
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Delutto wrote:
Files are sequential, no header, no TOC or any information about size and/or offsets... game probably use some index file, there's any other file on same folder with a suggestive name?


Yes, there are only 4 files in the game media.
The sample I sent represents only 100MB of the file "IMAGE.BIN" that has 453MB.

Image


Attachments:
File comment: .
1KHZTONE.DA
SLUS_008.95
SYSTEM.CNF

1KHZTONE.DA, SLUS_008.95, SYSTEM.CNF.rar [216.55 KiB]
Downloaded 6 times

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PostPosted: Thu Dec 06, 2018 1:00 pm 
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Maybe the TOC is located in the final part of IMAGE.BIN


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PostPosted: Fri Dec 07, 2018 6:55 pm 
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Complete file
IMAGE.BIN: https://www.mediafire.com/file/wmrlnr9l ... N.rar/file

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PostPosted: Fri Dec 07, 2018 10:42 pm 
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Nothing on the tail.
And I don't see any information in SLUS_008.95, for example one file is 0xa3d bytes but there is no 3d 0a 00 00 in it.


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PostPosted: Tue Dec 11, 2018 8:21 am 

Joined: Tue Apr 17, 2018 4:23 pm
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since it is a ps1 game and it streams the file instead of loading it in memory whole, it doesn't need file names, just a list of start/finish numbers... it could use a counter I guess, count however many bytes in and proceed how ever many for the file..or maybe it uses a certain character combo as a terminator... 3B 0D 0A is really common in the data file


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PostPosted: Tue Dec 11, 2018 1:40 pm 
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medievil wrote:
or maybe it uses a certain character combo as a terminator... 3B 0D 0A is really common in the data file
Neh... the package starts with a bunch of text files and this 0x3B0D0A that you see it's just the (";" + line break) of this texts.
The information about sizes and/or offsets should be in the game executable, so... I'm out.

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PostPosted: Wed Dec 12, 2018 3:11 pm 
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Delutto wrote:
medievil wrote:
or maybe it uses a certain character combo as a terminator... 3B 0D 0A is really common in the data file
Neh... the package starts with a bunch of text files and this 0x3B0D0A that you see it's just the (";" + line break) of this texts.
The information about sizes and/or offsets should be in the game executable, so... I'm out.


rsrsrsrs

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