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PostPosted: Fri Dec 07, 2018 5:38 am 

Joined: Fri Dec 07, 2018 5:29 am
Posts: 7
the game is powered by quicksilver X, i tried a tool for [moonlight blade] to extract but no use ,it can't extract *.fsb or *.ogg or the other music bag in ROE .

the file link is https://share.weiyun.com/57076jb

can any master help me? i want to extract the BGM of the Ring of Elysium, i'm sure they are in the file above, maybe the type is ogg, maybe packed as a new type such as fsb or another.

thank you!


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PostPosted: Fri Dec 07, 2018 5:40 am 

Joined: Fri Dec 07, 2018 5:29 am
Posts: 7
the tool for moonlight blade is here download/file.php?id=5517


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PostPosted: Fri Dec 07, 2018 8:53 pm 
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The vfs format used in various chinese games is usually supported by this script:
http://aluigi.org/bms/dzs_qq.bms

I didn't check your file yet, so let me know if I was wrong :)


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PostPosted: Mon Dec 10, 2018 12:39 am 

Joined: Fri Dec 07, 2018 5:29 am
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aluigi wrote:
The vfs format used in various chinese games is usually supported by this script:
http://aluigi.org/bms/dzs_qq.bms

I didn't check your file yet, so let me know if I was wrong :)


thank you first,but the script seems doesn't work


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PostPosted: Mon Dec 10, 2018 7:44 am 
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That file hoster gives some problems.

Can you upload here in your post the 2 files generated by the following quickbm script on that 1Gb file?
http://aluigi.org/bms/filecutter.bms


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PostPosted: Tue Dec 11, 2018 12:35 am 

Joined: Fri Dec 07, 2018 5:29 am
Posts: 7
aluigi wrote:
That file hoster gives some problems.

Can you upload here in your post the 2 files generated by the following quickbm script on that 1Gb file?
http://aluigi.org/bms/filecutter.bms


here's the 2 files ,thank you
Attachment:
data_bas_0.rar [1.93 MiB]
Downloaded 2 times


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PostPosted: Tue Dec 11, 2018 1:13 am 
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The format is exactly the one of the dzs_qq.bms script I linked.

I can't make additional tests because it's necessary to have at least 10 Mb parts of the file, you should edit filecutter.bms with notepad and replacing the "2" near megabytes with "10", and upload the new files on another file hoster (mega or mediafire or sendspace).

Anyway if you said that dzs_qq.bms didn't work, I don't know what may be the problem.

I also found that already exists a topic about this exact game:
viewtopic.php?f=9&t=8618


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PostPosted: Tue Dec 11, 2018 5:16 am 

Joined: Fri Dec 07, 2018 5:29 am
Posts: 7
aluigi wrote:
The format is exactly the one of the dzs_qq.bms script I linked.

I can't make additional tests because it's necessary to have at least 10 Mb parts of the file, you should edit filecutter.bms with notepad and replacing the "2" near megabytes with "10", and upload the new files on another file hoster (mega or mediafire or sendspace).

Anyway if you said that dzs_qq.bms didn't work, I don't know what may be the problem.

I also found that already exists a topic about this exact game:
viewtopic.php?f=9&t=8618



i uploaded the new 10M file to google https://drive.google.com/open?id=1fIHwD ... CnA5mnBA7l

and the original file is here https://drive.google.com/open?id=1Zfcip ... Qqnixrh03j

and the notice of dzs_qq.bms for the file is here
Attachment:
111111.PNG [34.36 KiB]
Not downloaded yet


thank u again!


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PostPosted: Tue Dec 11, 2018 9:51 am 
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For some unknown reason the offsets specified in the archive are shifted of 12 bytes.
It's like if I tell you to go at an exact address while the right one is 12 houses after it.

I have added a work-around that seems to work correctly, script 0.3.3


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PostPosted: Wed Dec 12, 2018 4:18 am 

Joined: Fri Dec 07, 2018 5:29 am
Posts: 7
aluigi wrote:
For some unknown reason the offsets specified in the archive are shifted of 12 bytes.
It's like if I tell you to go at an exact address while the right one is 12 houses after it.

I have added a work-around that seems to work correctly, script 0.3.3



thank you very much,it works ,but seems not full , i didn't find the music file,and i don't know why it only extracted out 46.2M of 1.22GB of the file,


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PostPosted: Wed Dec 12, 2018 8:06 am 
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dzs_qq is an experimental script that scans the "data" patterns for extracting the files.
It's a long story.


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PostPosted: Fri Dec 14, 2018 2:21 pm 

Joined: Fri Dec 07, 2018 5:29 am
Posts: 7
aluigi wrote:
dzs_qq is an experimental script that scans the "data" patterns for extracting the files.
It's a long story.


_(:з」∠)_ i used ueditor, only in data_bas_0.vfs can search the ogg or mp3 charactors. but can't extract , what a pity.

and i try ur another sfc script to extract a vfs file name sound WWISEAUDIO.sfc , it extract lots of wav files but can't be played,i guess it's not the bgm file


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