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 Post subject: Exient XGS Engine *.STM
PostPosted: Thu Dec 13, 2018 7:45 pm 
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I know this was kinda being worked on before but no one bothered to open one and show a public script... Anyone can now or will get an idea? It would be great if so, thanks a lot. These are archives having many files like DATs and mp1 files... some are in the OBB (global.pak for iOS) file (PAK) and most are in OBB/environments.pak, ABT (Angry Birds Transformers) only has only one though, in uienv.pak.

A full dump of ABGO (Angry Birds GO!)'s assets is here: https://drive.google.com/open?id=10Lp3D ... JdUTljgDzo

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Hacking Angry Birds since 2016


Last edited by LolHacksRule on Fri Jan 10, 2020 6:38 pm, edited 3 times in total.

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PostPosted: Fri Sep 27, 2019 5:49 pm 
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Anything?

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PostPosted: Fri Jan 10, 2020 6:30 pm 
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Bump plz?

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PostPosted: Fri Mar 20, 2020 9:41 pm 
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Anything? This is the last file to crack in XGS Engine games afaik.

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PostPosted: Sat Mar 21, 2020 8:25 am 
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The existent script seems to work well:
http://aluigi.org/bms/xpk2.bms


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PostPosted: Sat Mar 21, 2020 3:42 pm 
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No not the PAKs, I already decompressed them in APKPAKSEXT and OBBEXT (PAK is OBB) + OBBPAKSEXT

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PostPosted: Sun Apr 05, 2020 1:54 am 
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Anything on the STM files and not the PAKs (already decompressed them)?

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PostPosted: Wed Apr 08, 2020 9:00 pm 
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There are 4 folders with tons of sub folders and hundreds of files... I have no desire and time to search those with STM extension, sorry.


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PostPosted: Thu Apr 09, 2020 4:08 pm 
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Nuts thanks for trying.

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PostPosted: Thu Apr 09, 2020 11:42 pm 
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https://drive.google.com/open?id=1PMTa4 ... B2xAWkRi1K has STM files (ABGO samples), they are in themeXXX/tracks/runXXX

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PostPosted: Sat Apr 11, 2020 8:53 pm 
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It's not an archive and there is no table with simple references to the archived data.
Magic "STME" for anyone interested.


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PostPosted: Sat Apr 11, 2020 10:32 pm 
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Ah ok maybe I should move this but where would it fit then

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