ZenHAX

Free Game Research Forum | Official QuickBMS support | twitter @zenhax | SSL HTTPS://zenhax.com
It is currently Wed Jan 23, 2019 4:50 am

All times are UTC




Post new topic  Reply to topic  [ 2 posts ] 
Author Message
PostPosted: Wed Dec 19, 2018 8:50 pm 

Joined: Wed Dec 19, 2018 8:17 pm
Posts: 8
Hi, I recently found a demo of the game Destroy All Humans! that is based on one of the later betas and I am wanting to go through the game files to check to see if there's cut beta content mistakenly left in the build. I tried looking through the files and it seems that a lot of files are packed using a .PKG archive format. The usual structure of said files in a folder are the following:
DISCARD.PKG
(foldername).dir
RESIDENT.PKG
If anyone wants to take a look at this, some samples of these files are located here:
https://drive.google.com/open?id=168qbR-wAFYgUbqyhCFGs92Qp59v2jieh
I would also like something to modify/repackage .pkg archives so I could patch some of the game's files if scrapped content is found.


Top
   
PostPosted: Thu Jan 10, 2019 6:02 pm 
Site Admin
User avatar

Joined: Wed Jul 30, 2014 9:32 pm
Posts: 9676
Added soundstr and soundres at index 3 and 4, script 0.1.2:
http://aluigi.org/bms/destroy_humans_ps2.bms


Top
   
Display posts from previous:  Sort by  
Post new topic  Reply to topic  [ 2 posts ] 

All times are UTC


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Powered by phpBB® Forum Software © phpBB Limited