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PostPosted: Sat Dec 22, 2018 12:52 am 

Joined: Wed Dec 19, 2018 8:17 pm
Posts: 8
I was going though the files of Pocketbike Racer today and noticed that some files use the typical blitz games .xen and .xbp archives. I tried using the quickbms scripts made for those formats to unpack the files but they were only partially successful at extraction. Here's some files as a reference:
https://drive.google.com/open?id=1cgftJSj2XkxzkRtYurBdE7iPqecYh_Cd
There is also a couple of .WAD files in the game's root that appear to be for game data. I took a glance at dataXB1.wad in an text editor and it seems to be in an usual archive format. All of the folders/subfolders and the files that go inside of them are listed in the beginning of the archive. The other file, data360.wad seems to follow the same structure.
https://drive.google.com/open?id=1S2tXjmT_ZB-A1qH9a7okQyYv94tzBTu_


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PostPosted: Mon Dec 24, 2018 1:47 am 

Joined: Wed Dec 19, 2018 8:17 pm
Posts: 8
I found some debug info in the xbox version's .xbe that might be helpful for extracting the .wad file.
Image


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PostPosted: Thu Jan 10, 2019 7:48 pm 
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Joined: Wed Jul 30, 2014 9:32 pm
Posts: 9673
WAD is the same format used here:
http://aluigi.org/bms/london_racer.bms


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