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PostPosted: Thu Mar 19, 2020 8:25 pm 

Joined: Thu Mar 19, 2020 3:47 pm
Posts: 9
hi, i trying to translate assassin creed odyssey
I successfully export data from forge file (with Ubisoft_Forge_Tool)
and then use Ubisoft_DATA_Tool to export Localization Package from data file
after that i fully edit exported Localization
but my problem is when i import my edited Localization (using Ubisoft_DATA_Tool) to data format I see my changes have not been applied to the file
The file was actually compiled without modification
whats the problem? can you help me


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PostPosted: Fri Mar 20, 2020 3:41 pm 
User avatar

Joined: Sat Mar 14, 2020 7:17 pm
Posts: 40
Delutto wrote:
Ubisoft DATA Tool Updated
Code:
Alpha 1 - 12/30/2018
   - BugFix: Open File Dialog without file extension filter.
   - BugFix: Compressed blocks with the same size of decompressed data, making the game think that are a uncompressed blocks.
   - BugFix: Import function getting a wrong input filename, copying the original data instead the exported file.
   
Alpha 0 - 12/29/2018
   - First alpha release.

Import working properly in Assassin's Creed:

Image

i test your Ubisoft_DATA_Tool_By_Delutto tool on assassin creed odyssey multi time
but this tool dont import edited file into (data) file (it just compile original file again)
Do you have any plans to fix this?


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PostPosted: Fri Mar 20, 2020 3:44 pm 

Joined: Thu Mar 19, 2020 3:47 pm
Posts: 9
Delutto wrote:
soroush_a wrote:
hi
I'm testing this app on Prince of Persia 2008.
Export the files from a *.forge package its ok & Import original *.data file to the *.forge package its ok. & game Palying good.
BUT size of Exported File less than as original package & files.
also im Create *.data files & Import to *.forge package but game crashing :|
Thanks for the feedback. I already fixed this problem and many others bugs, but not released the updated version yet.

I'll be honest, my interest to keep developing this tool is almost zero, the comunity feedback is desappointing, everyone wants help, but nobody wants to help.
I asked for help with testing the tools, something extremely simple, requiring no technical skills, just having some of the games and mainly the desire to collaborate, but everyone tried to use the tools for their selfish purposes instead of collaborating with the tests.
Most of the bugs found in the current version are foolish mistakes made by me porting the functions from one tool to another, which shows how exhausting it was to work on it alone.
So, at some point I'll release a updated version with this fixes, and this will probably be the last version of the tool, no more fixes and no more features.

For those interested on models and this kind of stuff from the last AC games, theres a guy on Xentax making a great work developing a tool to work with this games: https://forum.xentax.com/viewtopic.php?f=10&t=19324
Anyway, thanks.






Hi no tired please help me i could extract and edit the assassins creed odyssey game subtitle but now i have a big problem and i want to add this edited file to the game but i can not repack file


my file link: https://mega.nz/#!lH4AgAhT!ESzPkhhOL11y ... 0vt722W4IQ

I'm happy to help


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PostPosted: Fri Mar 20, 2020 3:49 pm 

Joined: Thu Mar 19, 2020 3:47 pm
Posts: 9
saeid0034 wrote:
Delutto wrote:
Ubisoft DATA Tool Updated
Code:
Alpha 1 - 12/30/2018
   - BugFix: Open File Dialog without file extension filter.
   - BugFix: Compressed blocks with the same size of decompressed data, making the game think that are a uncompressed blocks.
   - BugFix: Import function getting a wrong input filename, copying the original data instead the exported file.
   
Alpha 0 - 12/29/2018
   - First alpha release.

Import working properly in Assassin's Creed:

Image

i test your Ubisoft_DATA_Tool_By_Delutto tool on assassin creed odyssey multi time
but this tool dont import edited file into (data) file (it just compile original file again)
Do you have any plans to fix this?




I have the same problem now. How do you figure out how to fix the problem?


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PostPosted: Fri Mar 20, 2020 5:15 pm 

Joined: Thu Mar 19, 2020 3:47 pm
Posts: 9
Delutto wrote:
:!: ATTENTION :!:
These are NOT end-user tools, these tools are only for tests and the subject of this topic is only about the tests results, no requests.

Introduction
I'm a big fan of the Assassin's Creed franchise and I'll love see MODs for this games, and I always wanted see all people playing this games on your native language, so I decided made a tool to explore this *.forge files to make possible do translations and MODs, but this files are a mess and work on this becomed a hell hard and boring thing, so I'm really tired of working on these tools, there are many games and hundreds of thousands of files to test, so I come here to ask for help from the community to perform the tests.
The compression speed is terrible, big files can take several minutes to a full export and hours to a full import, so I decided separate into two tool. The first one export the files from the *.forge package, the second one decompress(if compressed) and export Resources(if is a Resource Collection) from *.data files exported from the *.forge package. Keep on your mind that some files exported from the *.forge files already are resources, so DATA tool will not work on this files.

Supported Games
- Assassin's Creed
- Assassin's Creed II
- Assassin's Creed Brotherhood
- Assassin's Creed Revelations
- Assassin's Creed III
- Assassin's Creed Liberation HD
- Assassin's Creed IV Black Flag
- Assassin's Creed Rogue
- Assassin's Creed Unity
- Assassin's Creed Syndicate
- Assassin's Creed Origins
- Assassin's Creed Odyssey
- Prince of Persia
- Prince of Persia The Forgotten Sands
- Shaun White Snowboarding
- Tom Clancy's Ghost Recon Wildlands
- Tom Clancy's Rainbow Six Siege


Unsupported Games
- For Honor
The files looks obfuscated, I opened a discussion for anyone who wants to analyze the files: https://zenhax.com/viewtopic.php?f=9&t=9069
- STEEP
I don't have the game.

How to Help
- First of all: See Readme.txt for instructions,
- Export the files from a *.forge package;
- Export the Resources from ONE of these *.data files;
- Import the Resources back without modifications;
- Import this *.data file back to the *.forge package;
- Test if the game works with this new package;
- Repeat previous steps but with a different *.data file, and so on...
- Report in this topic the results, mentioning the name of the game, name of the package and name of the data file.

Tools

Ubisoft FORGE Tool [PC]
By DeluttoUbisoft_Forge_Tool_By_Delutto.7z
Ubisoft DATA Tool [PC] - Alpha 1
By DeluttoUbisoft_DATA_Tool_By_Delutto.7zUpdates:
Code:
Alpha 1 - 12/30/2018
   - BugFix: Open File Dialog without file extension filter.
   - BugFix: Compressed blocks with the same size of decompressed data, making the game think that are a uncompressed blocks.
   - BugFix: Import function getting a wrong input filename, copying the original data instead the exported file.
   
Alpha 0 - 12/29/2018
   - First alpha release.

Faq
Q - Will be added support to console versions?
A - No.
Q - Will have a x86 version of the tools?
A - No.
Q - Will be added support to the localization files?
A - This is my main goal, I'll try.
Q - Will be added support to the texture files?
A - I'll try.
Q - Will be added support to models and 3D stuff?
A - No. I have no knowledge about this stuff.
Q - When the tool will become a beta or release version?
A - As soon the tests proving that everthing is working well.
Q - Can I send you a MP making a request?
A - Definitely no.




hi, i trying to translate assassin creed odyssey
I successfully export data from forge file (with Ubisoft_Forge_Tool)
and then use Ubisoft_DATA_Tool to export Localization Package from data file
after that i fully edit exported Localization
but my problem is when i import my edited Localization (using Ubisoft_DATA_Tool) to data format I see my changes have not been applied to the file
The file was actually compiled without modification
whats the problem? can you help me


Top
   
PostPosted: Wed Mar 25, 2020 6:07 pm 
User avatar

Joined: Fri Sep 13, 2019 3:43 pm
Posts: 46
as change text in russian and english version Assassin Creed 1. Please Help me


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PostPosted: Fri May 01, 2020 4:33 pm 
User avatar

Joined: Tue Apr 21, 2020 10:43 am
Posts: 5
aria1996 wrote:
Delutto wrote:
:!: ATTENTION :!:
These are NOT end-user tools, these tools are only for tests and the subject of this topic is only about the tests results, no requests.

Introduction
I'm a big fan of the Assassin's Creed franchise and I'll love see MODs for this games, and I always wanted see all people playing this games on your native language, so I decided made a tool to explore this *.forge files to make possible do translations and MODs, but this files are a mess and work on this becomed a hell hard and boring thing, so I'm really tired of working on these tools, there are many games and hundreds of thousands of files to test, so I come here to ask for help from the community to perform the tests.
The compression speed is terrible, big files can take several minutes to a full export and hours to a full import, so I decided separate into two tool. The first one export the files from the *.forge package, the second one decompress(if compressed) and export Resources(if is a Resource Collection) from *.data files exported from the *.forge package. Keep on your mind that some files exported from the *.forge files already are resources, so DATA tool will not work on this files.

Supported Games
- Assassin's Creed
- Assassin's Creed II
- Assassin's Creed Brotherhood
- Assassin's Creed Revelations
- Assassin's Creed III
- Assassin's Creed Liberation HD
- Assassin's Creed IV Black Flag
- Assassin's Creed Rogue
- Assassin's Creed Unity
- Assassin's Creed Syndicate
- Assassin's Creed Origins
- Assassin's Creed Odyssey
- Prince of Persia
- Prince of Persia The Forgotten Sands
- Shaun White Snowboarding
- Tom Clancy's Ghost Recon Wildlands
- Tom Clancy's Rainbow Six Siege


Unsupported Games
- For Honor
The files looks obfuscated, I opened a discussion for anyone who wants to analyze the files: https://zenhax.com/viewtopic.php?f=9&t=9069
- STEEP
I don't have the game.

How to Help
- First of all: See Readme.txt for instructions,
- Export the files from a *.forge package;
- Export the Resources from ONE of these *.data files;
- Import the Resources back without modifications;
- Import this *.data file back to the *.forge package;
- Test if the game works with this new package;
- Repeat previous steps but with a different *.data file, and so on...
- Report in this topic the results, mentioning the name of the game, name of the package and name of the data file.

Tools

Ubisoft FORGE Tool [PC]
By DeluttoUbisoft_Forge_Tool_By_Delutto.7z
Ubisoft DATA Tool [PC] - Alpha 1
By DeluttoUbisoft_DATA_Tool_By_Delutto.7zUpdates:
Code:
Alpha 1 - 12/30/2018
   - BugFix: Open File Dialog without file extension filter.
   - BugFix: Compressed blocks with the same size of decompressed data, making the game think that are a uncompressed blocks.
   - BugFix: Import function getting a wrong input filename, copying the original data instead the exported file.
   
Alpha 0 - 12/29/2018
   - First alpha release.

Faq
Q - Will be added support to console versions?
A - No.
Q - Will have a x86 version of the tools?
A - No.
Q - Will be added support to the localization files?
A - This is my main goal, I'll try.
Q - Will be added support to the texture files?
A - I'll try.
Q - Will be added support to models and 3D stuff?
A - No. I have no knowledge about this stuff.
Q - When the tool will become a beta or release version?
A - As soon the tests proving that everthing is working well.
Q - Can I send you a MP making a request?
A - Definitely no.




hi, i trying to translate assassin creed odyssey
I successfully export data from forge file (with Ubisoft_Forge_Tool)
and then use Ubisoft_DATA_Tool to export Localization Package from data file
after that i fully edit exported Localization
but my problem is when i import my edited Localization (using Ubisoft_DATA_Tool) to data format I see my changes have not been applied to the file
The file was actually compiled without modification
whats the problem? can you help me



Same because DATA tool is just copying the original .data file


Alpha 1 - 12/30/2018
- BugFix: Open File Dialog without file extension filter.
- BugFix: Compressed blocks with the same size of decompressed data, making the game think that are a uncompressed blocks.
- BugFix: Import function getting a wrong input filename, copying the original data instead the exported file.

This issue continues. I think may be Delutto is so busy. I am still searching for a solution. But I'm not a coder and I'm alone. This is a non-profit, full effort job.

Game: Assassin's Creed Odyssey
Package: 0-LocalizationPackage_English.Localization_Package
Data: 14443-LocalizationPackage_English.data

_________________
Steel for humans, silver for monsters, metal for everyone.


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PostPosted: Fri May 01, 2020 9:06 pm 

Joined: Fri Apr 17, 2020 11:25 pm
Posts: 8
Hi. We're having an issue with Import function, the tool copies the original data instead of the exported file.

Please take a look at here :(


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PostPosted: Wed May 27, 2020 2:23 pm 

Joined: Sat May 16, 2015 11:58 pm
Posts: 47
Hi, thank you for effort and tools. You're my hero :)

But can you update this tools for AC IV: Freedom Cry DLC. Because this tools not sport DLC and I want to translated.


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PostPosted: Fri May 29, 2020 6:56 am 

Joined: Fri May 29, 2020 6:49 am
Posts: 4
Delutto wrote:
:!: ATTENTION :!:
These are NOT end-user tools, these tools are only for tests and the subject of this topic is only about the tests results, no requests.

Introduction
I'm a big fan of the Assassin's Creed franchise and I'll love see MODs for this games, and I always wanted see all people playing this games on your native language, so I decided made a tool to explore this *.forge files to make possible do translations and MODs, but this files are a mess and work on this becomed a hell hard and boring thing, so I'm really tired of working on these tools, there are many games and hundreds of thousands of files to test, so I come here to ask for help from the community to perform the tests.
The compression speed is terrible, big files can take several minutes to a full export and hours to a full import, so I decided separate into two tool. The first one export the files from the *.forge package, the second one decompress(if compressed) and export Resources(if is a Resource Collection) from *.data files exported from the *.forge package. Keep on your mind that some files exported from the *.forge files already are resources, so DATA tool will not work on this files.

Supported Games
- Assassin's Creed
- Assassin's Creed II
- Assassin's Creed Brotherhood
- Assassin's Creed Revelations
- Assassin's Creed III
- Assassin's Creed Liberation HD
- Assassin's Creed IV Black Flag
- Assassin's Creed Rogue
- Assassin's Creed Unity
- Assassin's Creed Syndicate
- Assassin's Creed Origins
- Assassin's Creed Odyssey
- Prince of Persia
- Prince of Persia The Forgotten Sands
- Shaun White Snowboarding
- Tom Clancy's Ghost Recon Wildlands
- Tom Clancy's Rainbow Six Siege


Unsupported Games
- For Honor
The files looks obfuscated, I opened a discussion for anyone who wants to analyze the files: https://zenhax.com/viewtopic.php?f=9&t=9069
- STEEP
I don't have the game.

How to Help
- First of all: See Readme.txt for instructions,
- Export the files from a *.forge package;
- Export the Resources from ONE of these *.data files;
- Import the Resources back without modifications;
- Import this *.data file back to the *.forge package;
- Test if the game works with this new package;
- Repeat previous steps but with a different *.data file, and so on...
- Report in this topic the results, mentioning the name of the game, name of the package and name of the data file.

Tools

Ubisoft FORGE Tool [PC]
By DeluttoUbisoft_Forge_Tool_By_Delutto.7z
Ubisoft DATA Tool [PC] - Alpha 1
By DeluttoUbisoft_DATA_Tool_By_Delutto.7zUpdates:
Code:
Alpha 1 - 12/30/2018
   - BugFix: Open File Dialog without file extension filter.
   - BugFix: Compressed blocks with the same size of decompressed data, making the game think that are a uncompressed blocks.
   - BugFix: Import function getting a wrong input filename, copying the original data instead the exported file.
   
Alpha 0 - 12/29/2018
   - First alpha release.

Faq
Q - Will be added support to console versions?
A - No.
Q - Will have a x86 version of the tools?
A - No.
Q - Will be added support to the localization files?
A - This is my main goal, I'll try.
Q - Will be added support to the texture files?
A - I'll try.
Q - Will be added support to models and 3D stuff?
A - No. I have no knowledge about this stuff.
Q - When the tool will become a beta or release version?
A - As soon the tests proving that everthing is working well.
Q - Can I send you a MP making a request?
A - Definitely no.


Hi Delutto How do I open a .Localization_Package file?
I can't open it
Do I have to open it with a special program or does it have special settings?
Can anyone help me ??


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PostPosted: Fri May 29, 2020 3:27 pm 
User avatar

Joined: Fri Sep 13, 2019 3:43 pm
Posts: 46
osx853 wrote:
Delutto wrote:
:!: ATTENTION :!:
These are NOT end-user tools, these tools are only for tests and the subject of this topic is only about the tests results, no requests.

Introduction
I'm a big fan of the Assassin's Creed franchise and I'll love see MODs for this games, and I always wanted see all people playing this games on your native language, so I decided made a tool to explore this *.forge files to make possible do translations and MODs, but this files are a mess and work on this becomed a hell hard and boring thing, so I'm really tired of working on these tools, there are many games and hundreds of thousands of files to test, so I come here to ask for help from the community to perform the tests.
The compression speed is terrible, big files can take several minutes to a full export and hours to a full import, so I decided separate into two tool. The first one export the files from the *.forge package, the second one decompress(if compressed) and export Resources(if is a Resource Collection) from *.data files exported from the *.forge package. Keep on your mind that some files exported from the *.forge files already are resources, so DATA tool will not work on this files.

Supported Games

download/file.php?id=8522
- Assassin's Creed
- Assassin's Creed II
- Assassin's Creed Brotherhood
- Assassin's Creed Revelations
- Assassin's Creed III
- Assassin's Creed Liberation HD
- Assassin's Creed IV Black Flag
- Assassin's Creed Rogue
- Assassin's Creed Unity
- Assassin's Creed Syndicate
- Assassin's Creed Origins
- Assassin's Creed Odyssey
- Prince of Persia
- Prince of Persia The Forgotten Sands
- Shaun White Snowboarding
- Tom Clancy's Ghost Recon Wildlands
- Tom Clancy's Rainbow Six Siege


Unsupported Games
- For Honor
The files looks obfuscated, I opened a discussion for anyone who wants to analyze the files: https://zenhax.com/viewtopic.php?f=9&t=9069
- STEEP
I don't have the game.

How to Help
- First of all: See Readme.txt for instructions,
- Export the files from a *.forge package;
- Export the Resources from ONE of these *.data files;
- Import the Resources back without modifications;
- Import this *.data file back to the *.forge package;
- Test if the game works with this new package;
- Repeat previous steps but with a different *.data file, and so on...
- Report in this topic the results, mentioning the name of the game, name of the package and name of the data file.

Tools

Ubisoft FORGE Tool [PC]
By DeluttoUbisoft_Forge_Tool_By_Delutto.7z
Ubisoft DATA Tool [PC] - Alpha 1
By DeluttoUbisoft_DATA_Tool_By_Delutto.7zUpdates:
Code:
Alpha 1 - 12/30/2018
   - BugFix: Open File Dialog without file extension filter.
   - BugFix: Compressed blocks with the same size of decompressed data, making the game think that are a uncompressed blocks.
   - BugFix: Import function getting a wrong input filename, copying the original data instead the exported file.
   
Alpha 0 - 12/29/2018
   - First alpha release.

Faq
Q - Will be added support to console versions?
A - No.
Q - Will have a x86 version of the tools?
A - No.
Q - Will be added support to the localization files?
A - This is my main goal, I'll try.
Q - Will be added support to the texture files?
A - I'll try.
Q - Will be added support to models and 3D stuff?
A - No. I have no knowledge about this stuff.
Q - When the tool will become a beta or release version?
A - As soon the tests proving that everthing is working well.
Q - Can I send you a MP making a request?
A - Definitely no.


Hi Delutto How do I open a .Localization_Package file?
I can't open it
Do I have to open it with a special program or does it have special settings?
Can anyone help me ??

download/file.php?id=8522


Top
   
PostPosted: Sat May 30, 2020 8:30 am 

Joined: Fri May 29, 2020 6:49 am
Posts: 4
clarkx211205 wrote:
osx853 wrote:
Delutto wrote:
:!: ATTENTION :!:
These are NOT end-user tools, these tools are only for tests and the subject of this topic is only about the tests results, no requests.

Introduction
I'm a big fan of the Assassin's Creed franchise and I'll love see MODs for this games, and I always wanted see all people playing this games on your native language, so I decided made a tool to explore this *.forge files to make possible do translations and MODs, but this files are a mess and work on this becomed a hell hard and boring thing, so I'm really tired of working on these tools, there are many games and hundreds of thousands of files to test, so I come here to ask for help from the community to perform the tests.
The compression speed is terrible, big files can take several minutes to a full export and hours to a full import, so I decided separate into two tool. The first one export the files from the *.forge package, the second one decompress(if compressed) and export Resources(if is a Resource Collection) from *.data files exported from the *.forge package. Keep on your mind that some files exported from the *.forge files already are resources, so DATA tool will not work on this files.

Supported Games

download/file.php?id=8522
- Assassin's Creed
- Assassin's Creed II
- Assassin's Creed Brotherhood
- Assassin's Creed Revelations
- Assassin's Creed III
- Assassin's Creed Liberation HD
- Assassin's Creed IV Black Flag
- Assassin's Creed Rogue
- Assassin's Creed Unity
- Assassin's Creed Syndicate
- Assassin's Creed Origins
- Assassin's Creed Odyssey
- Prince of Persia
- Prince of Persia The Forgotten Sands
- Shaun White Snowboarding
- Tom Clancy's Ghost Recon Wildlands
- Tom Clancy's Rainbow Six Siege


Unsupported Games
- For Honor
The files looks obfuscated, I opened a discussion for anyone who wants to analyze the files: https://zenhax.com/viewtopic.php?f=9&t=9069
- STEEP
I don't have the game.

How to Help
- First of all: See Readme.txt for instructions,
- Export the files from a *.forge package;
- Export the Resources from ONE of these *.data files;
- Import the Resources back without modifications;
- Import this *.data file back to the *.forge package;
- Test if the game works with this new package;
- Repeat previous steps but with a different *.data file, and so on...
- Report in this topic the results, mentioning the name of the game, name of the package and name of the data file.

Tools

Ubisoft FORGE Tool [PC]
By DeluttoUbisoft_Forge_Tool_By_Delutto.7z
Ubisoft DATA Tool [PC] - Alpha 1
By DeluttoUbisoft_DATA_Tool_By_Delutto.7zUpdates:
Code:
Alpha 1 - 12/30/2018
   - BugFix: Open File Dialog without file extension filter.
   - BugFix: Compressed blocks with the same size of decompressed data, making the game think that are a uncompressed blocks.
   - BugFix: Import function getting a wrong input filename, copying the original data instead the exported file.
   
Alpha 0 - 12/29/2018
   - First alpha release.

Faq
Q - Will be added support to console versions?
A - No.
Q - Will have a x86 version of the tools?
A - No.
Q - Will be added support to the localization files?
A - This is my main goal, I'll try.
Q - Will be added support to the texture files?
A - I'll try.
Q - Will be added support to models and 3D stuff?
A - No. I have no knowledge about this stuff.
Q - When the tool will become a beta or release version?
A - As soon the tests proving that everthing is working well.
Q - Can I send you a MP making a request?
A - Definitely no.


Hi Delutto How do I open a .Localization_Package file?
I can't open it
Do I have to open it with a special program or does it have special settings?
Can anyone help me ??

download/file.php?id=8522

Thanks buddy
It was great to be able to export
But I have a problem that I can't import
I came to convert the txt file to data file by aclocimport, but what can I do if Ubisoft_DATA_Tool can't detect it?


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PostPosted: Sat Jun 06, 2020 12:26 pm 

Joined: Sat Jun 06, 2020 10:10 am
Posts: 2
I can't unpack Rainbow Six Siege's .data files, I use the tool, it just becomes a .dat file with no meaning to me. Can anyone help me out?


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PostPosted: Tue Jul 07, 2020 11:46 am 

Joined: Sun Jan 08, 2017 9:26 pm
Posts: 6
Will you still update the tool and support For Honor in future?


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PostPosted: Tue Aug 04, 2020 6:48 pm 

Joined: Tue Aug 04, 2020 6:43 pm
Posts: 1
Hello Delluto, I'm also a brazilian, and I have a project using texmod for Assassin's Creed 2, this one to be exact:

https://www.moddb.com/mods/assassins-cr ... re-project

But, texmod is a complicated tool for some users that will download the mod, so I'm thinking if is possible to inject the textures in the .forge files directly, if something like that is possible, if is any function or maybe an improvement of this tool for texture support or other things that can make mods with more possibilities I believe we can have great results.

So... heres the question, is texture support something that can happen? Or even other mechanics for we inject into the game?

Thank you very much and sorry for my english


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PostPosted: Sun Oct 04, 2020 8:49 pm 

Joined: Sun Oct 04, 2020 8:45 pm
Posts: 1
dosent support R6 with forge v 30 ???

Image


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PostPosted: Fri Nov 06, 2020 10:08 pm 

Joined: Mon Jun 01, 2020 3:51 pm
Posts: 25
Hi Delutto,

I currently have the game files of AC: Valhalla. Do you want to take a look at the files?


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PostPosted: Sat Nov 07, 2020 9:41 pm 

Joined: Tue Oct 17, 2017 7:36 pm
Posts: 18
Assassin's Creed: Valhalla support would be nice :-)

P.S. Is there any information on the structure of ACO forge files available somewhere?


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PostPosted: Sat Nov 07, 2020 10:16 pm 

Joined: Sat Aug 09, 2014 2:34 pm
Posts: 1132
Lord Vaako wrote:
P.S. Is there any information on the structure of ACO forge files available somewhere?

https://github.com/gentlegiantJGC/ACExplorer


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PostPosted: Sun Nov 08, 2020 3:23 am 

Joined: Sat Aug 22, 2020 12:43 am
Posts: 19
I have patched some bytes in oo2core.dll. Now it should work fine with ".data" in Assassin's Creed Valhalla.

Export: -e
Code:
Ubisoft_DATA_Tool.exe 12 -e 1.data 1

Import: -i (Point to original file) (does not work on oodle compression)
Code:
Ubisoft_DATA_Tool.exe 12 -i 1.data 1

For multiple files in folder:
Code:
for %%i in ("F:\Game\ACV\unpackForge\*.data") do Ubisoft_DATA_Tool.exe 12 -e "%%i" "F:\Game\ACV\unpackData"


Attachments:
Ubisoft_DATA_Tool_Valhalla.zip [1.87 MiB]
Downloaded 310 times


Last edited by Lazy_Cat_2k3 on Fri Nov 27, 2020 5:56 am, edited 1 time in total.
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