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PostPosted: Sat Dec 29, 2018 5:15 pm 
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Last edited by ISKA on Sat Feb 01, 2020 4:21 pm, edited 10 times in total.

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PostPosted: Thu Jan 03, 2019 8:29 am 
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PostPosted: Thu Jan 03, 2019 3:14 pm 
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I'm not sure what should be format the content of the decompressed data but you can dump it with this script:
Code:
idstring "RSC\x06"
get DUMMY long
get DUMMY long
savepos OFFSET
get SIZE asize
math SIZE - OFFSET
comtype zlib_noerror
get NAME filename
string NAME + "_decompress"
clog NAME OFFSET SIZE SIZE


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PostPosted: Thu Jan 03, 2019 3:27 pm 
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Posts: 197
aluigi wrote:
I'm not sure what should be format the content of the decompressed data but you can dump it with this script:
Code:
idstring "RSC\x06"
get DUMMY long
get DUMMY long
savepos OFFSET
get SIZE asize
math SIZE - OFFSET
comtype zlib_noerror
get NAME filename
string NAME + "_decompress"
clog NAME OFFSET SIZE SIZE


I'm sorry. I don't know dump work. How can I use dump? Can you send me tutorial or videos. If you want send any files.

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PostPosted: Thu Jan 03, 2019 3:31 pm 
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I mean, run the script on the files and you will obtain the decompressed files.
You can check their content with a hex editor but there is not much else to do.


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PostPosted: Thu Jan 03, 2019 3:37 pm 
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Joined: Mon Apr 09, 2018 11:09 pm
Posts: 197
Yeah, i have decompressed files. Successful.
I hope help me anybody. Thank you aluigi. :)


Attachments:
decompressed e.g.rar [1.2 MiB]
Downloaded 144 times

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PostPosted: Fri Jan 04, 2019 7:38 am 
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Joined: Wed Jul 19, 2017 5:04 am
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ISKA wrote:
Yeah, i have decompressed files. Successful.
I hope help me anybody. Thank you aluigi. :)

RSC? its a Rage Texture! i think it's for Texture or material content, as usual....

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PostPosted: Fri Jan 04, 2019 7:40 am 
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You have a heart of gold. Don't let them take it from you.


Last edited by ISKA on Sat Feb 01, 2020 4:21 pm, edited 1 time in total.

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PostPosted: Fri Jan 04, 2019 4:54 pm 

Joined: Sun Dec 30, 2018 8:26 pm
Posts: 34
try port to PC ? :)


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PostPosted: Tue Jan 08, 2019 12:30 am 
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You have a heart of gold. Don't let them take it from you.


Last edited by ISKA on Tue Oct 15, 2019 12:59 am, edited 1 time in total.

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PostPosted: Thu Jan 17, 2019 10:07 am 

Joined: Sun Dec 30, 2018 8:26 pm
Posts: 34
this game was emulated on Xenia (X-360) and Rpcs3 (PS3) with high speed fps


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PostPosted: Tue Jan 22, 2019 6:25 pm 
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Up!

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PostPosted: Sat Feb 02, 2019 3:21 pm 
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PostPosted: Thu Jul 04, 2019 3:17 pm 
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PostPosted: Sat Jul 06, 2019 4:27 pm 
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Posts: 197
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PostPosted: Fri Dec 11, 2020 7:49 am 

Joined: Sat Dec 05, 2020 5:44 am
Posts: 2
aluigi wrote:
I'm not sure what should be format the content of the decompressed data but you can dump it with this script:
Code:
idstring "RSC\x06"
get DUMMY long
get DUMMY long
savepos OFFSET
get SIZE asize
math SIZE - OFFSET
comtype zlib_noerror
get NAME filename
string NAME + "_decompress"
clog NAME OFFSET SIZE SIZE



Hello, I need a script for the X-BOX 360 Red Dead Redemption .xst files.
This one is from PS3. The difference between them and that of the X-BOX 360 in the Hex Editor begins: "05CSR"
Could you change this from PS3 to X-BOX 360?
I'm sending one of the files for you to take a look at.


Attachments:
File comment: Arquivo .xst X-BOX 360
intro_01_b_en.rar [538 Bytes]
Downloaded 32 times
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PostPosted: Fri Dec 11, 2020 8:30 am 

Joined: Tue Jul 24, 2018 8:52 am
Posts: 447
Just get XBox360 version. Use XboxISO tools to extract contents. Then use Noesis on .RPF to generate. RSC0A, RSC05. ect. Export from there.


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PostPosted: Sat Jan 02, 2021 12:43 pm 

Joined: Tue Apr 07, 2020 10:34 am
Posts: 28
How do unpack xst ?


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PostPosted: Fri Jan 15, 2021 7:34 pm 
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Joined: Wed Jul 30, 2014 9:32 pm
Posts: 11886
@ISKA
Please do NOT edit/delete your posts.
They are necessary for other users.
The forum is for everybody, not just for you.


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