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PostPosted: Mon Dec 31, 2018 8:30 pm 
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Joined: Fri Apr 20, 2018 12:41 am
Posts: 122
I want to view the game's files from the IPKs (extracted with Rayman Orgins script for the OBB) but almost all of them (7 approx aren't but are developer shaders) are in some obfuscated (maybe encrypted as a portion are unreadable) form by the extension of CKD, before the real file extension (like XXX.isg.ckd). Any advice on viewing and editing as well as deobfuscating and rebobfucating of these files? Here's a sample file: http://www.filedropper.com/gameconfigextendedisg. Thanks so much if so. I know already know about modifying image formats (TGA.ckd, DDS.ckd and PNG.ckd). Files using this extension are fcg, tpl (templates?), gmt (gamematerials? obfuscated/encrypted/compressed/binary data?), act (action scripts?), alias8, isc, isg, png, tga, anm (animations, obfuscated/encrypted/compressed/binary data?), skl (animation skeletons? obfuscated/encrypted/compressed/binary data?), pbk (animation data? obfuscated/encrypted/compressed/binary data?), sgs (segments?), tsc (template scripts?), tfn (True font n???), fcg, msh (meshes?), and many more.

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