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PostPosted: Sat Jan 12, 2019 3:48 am 

Joined: Wed May 30, 2018 2:44 am
Posts: 30
Hello,

I wanted to extract the full OST of Ride 2, since it is impossible to find rips online.

The files are .ogg, but doesn't seem to play anywhere, and i can't find anything about them.

Does anyone have a clue on how to extract them, or with what does these files were encoded ... ?

Here are some examples here :

https://drive.google.com/file/d/1xqItCY ... njKlx/view

https://drive.google.com/file/d/1_AQUY7 ... UOIay/view

https://drive.google.com/file/d/1-SY9Dm ... YBk73/view


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PostPosted: Sat Jan 12, 2019 8:07 am 
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Posts: 184
there is no any ogg header or ogg compression

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PostPosted: Sat Jan 12, 2019 8:29 am 
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Posts: 184
i think it's xored

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PostPosted: Sat Jan 12, 2019 9:04 am 
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Eh not so simple I guess.
All your samples start with a difference sequence of bytes which which that the "OggS" magic doesn't match.
It's strange that the first 2 bytes really look like a 16 bit field.
Maybe ogg is only the original extension but the content is a different codec, is it possible?


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PostPosted: Sat Jan 12, 2019 10:30 am 

Joined: Mon Feb 05, 2018 5:45 pm
Posts: 66
I must be dreaming. I tested all the GENH headers available and I don't hear any music when playing them!


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PostPosted: Sat Jan 12, 2019 6:11 pm 

Joined: Wed May 30, 2018 2:44 am
Posts: 30
Warthog1336 wrote:
I must be dreaming. I tested all the GENH headers available and I don't hear any music when playing them!


That's why i'm starting to think it's encrypted or some shit, i got no experience with these but i'm pretty sure there is something really strange about these ones.


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PostPosted: Sun Jan 13, 2019 1:11 pm 
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It's a codec since I have seen the same data struct in the vags_eng*.zar files of SOCOM few minutes ago:
viewtopic.php?f=9&t=9251


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PostPosted: Sun Jan 13, 2019 2:07 pm 

Joined: Mon Feb 05, 2018 5:45 pm
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I'm curious about those strange OGG so I'm asking: what's the link between SOCOM and this?


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PostPosted: Sun Jan 13, 2019 2:16 pm 
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Apparently no link since they are different developers and platforms.
I guess it's better if I move this topic in the Audio section for giving it more visibility (audio is not my field).
Let me know if that's ok for you.


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PostPosted: Sun Jan 13, 2019 2:21 pm 
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Wait, it's possible that they are raw vorbis chunks.
Probably I'm wrong but it may have sense since FMOD used something similar in the FSB archives.


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PostPosted: Sun Jan 13, 2019 3:14 pm 

Joined: Mon Feb 05, 2018 5:45 pm
Posts: 66
Ride 2 is using FMOD


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PostPosted: Sun Jan 13, 2019 7:42 pm 

Joined: Mon Feb 05, 2018 5:45 pm
Posts: 66
Found it: it's custom vorbis (OGG inside FSB5 container) 48000Hz


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PostPosted: Sun Jan 13, 2019 8:09 pm 

Joined: Wed May 30, 2018 2:44 am
Posts: 30
Warthog1336 wrote:
Found it: it's custom vorbis (OGG inside FSB5 container) 48000Hz


Shieeet, thanks mane, do you know a way to play it ... ?


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PostPosted: Sun Jan 13, 2019 8:13 pm 

Joined: Mon Feb 05, 2018 5:45 pm
Posts: 66
Sure, remove everything before "FSB5" (Hex Editor) in the MUSICS.BANK file, save to FSB and then use fsb_aud_extr (viewtopic.php?f=17&t=1901) on it to output WAV-converted music files.


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PostPosted: Sun Jan 13, 2019 8:46 pm 

Joined: Wed May 30, 2018 2:44 am
Posts: 30
Warthog1336 wrote:
Sure, remove everything before "FSB5" (Hex Editor) in the MUSICS.BANK file, save to FSB and then use fsb_aud_extr (viewtopic.php?f=17&t=1901) on it to output WAV-converted music files.


Okay, i'll try that.

But doesn't that ruin the quality ... ?

I mean, .ogg is better than .wav in terms of capacity of quality, right ... ?


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PostPosted: Sun Jan 13, 2019 9:57 pm 

Joined: Mon Feb 05, 2018 5:45 pm
Posts: 66
WAV PCM is lossless so it's certainly better than OGG (lossy)


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PostPosted: Sun Jan 13, 2019 10:07 pm 

Joined: Wed May 30, 2018 2:44 am
Posts: 30
Warthog1336 wrote:
WAV PCM is lossless so it's certainly better than OGG (lossy)


It thought .wav stopped at 18 kHz or something.

I mean at least that's what i saw on some .wav files from multiple games.


Last edited by Scar557 on Sun Jan 13, 2019 10:08 pm, edited 1 time in total.

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PostPosted: Sun Jan 13, 2019 10:08 pm 

Joined: Tue Feb 02, 2016 2:35 am
Posts: 1114
there's also vgmstream to decode these fsb files

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PostPosted: Sun Jan 13, 2019 10:15 pm 

Joined: Mon Feb 05, 2018 5:45 pm
Posts: 66
Right @AnonBaiter, @Scar557 just drag and drop your MUSICS.FSB (after removing everything before FSB5) and it will split the MUSICS.FSB into multiple OGG files which you can play.


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PostPosted: Sun Jan 13, 2019 10:29 pm 

Joined: Wed May 30, 2018 2:44 am
Posts: 30
Warthog1336 wrote:
Right @AnonBaiter, @Scar557 just drag and drop your MUSICS.FSB (after removing everything before FSB5) and it will split the MUSICS.FSB into multiple OGG files which you can play.


Didn't worked by drag'n'drop so i used cmd.exe and it finally worked ( It extracted the files straight to .wav format, though ), thanks dude.


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