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RESIDENT EVIL 2 / BIOHAZARD RE:2 "1-Shot Demo" .pak https://zenhax.com/viewtopic.php?f=9&t=9253 |
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Author: | FluffyQuack [ Sun May 05, 2019 11:30 am ] |
Post subject: | Re: RESIDENT EVIL 2 / BIOHAZARD RE:2 "1-Shot Demo" .pak |
infinitaguy wrote: I modified the bms script like suggested here: moiennepe wrote: This's my way to deal with the pak from f*tgirl repack (some "optional" components not installed and filled with zeros in the main pak) Quote: math FLAG &= 0xF log MEMORY_FILE OFFSET 8 get isZo longlong MEMORY_FILE if isZo == 0 math FLAG = 0 endif check the content and reset the flag. May be useful to some of you. But I still get an error at the same position. ![]() Heres the entire script I used: Quote: idstring "KPKA" get VERSION long get FILES long get DUMMY0 long for i = 0 < FILES get NAME_CRC_L long get NAME_CRC_U long get OFFSET longlong get ZSIZE longlong get SIZE longlong get FLAG longlong get DUMMY2 long get DUMMY3 long namecrc NAME NAME_CRC_L "re2_pak_names_release.list" 32 math FLAG &= 0xF log MEMORY_FILE OFFSET 8 get isZo longlong MEMORY_FILE if isZo == 0 math FLAG = 0 endif if FLAG == 0 log NAME OFFSET SIZE else if FLAG == 1 comtype deflate clog NAME OFFSET ZSIZE SIZE else if FLAG == 2 comtype zstd clog NAME OFFSET ZSIZE SIZE else log NAME OFFSET SIZE endif next i Did I do something wrong here? Is there a fix? You could use my PAK tool for extracting the PAK files if you can't get the quickbms script working: http://residentevilmodding.boards.net/t ... iting-tool |
Author: | MuslimCyberGames [ Sun May 05, 2019 1:34 pm ] |
Post subject: | Re: RESIDENT EVIL 2 / BIOHAZARD RE:2 "1-Shot Demo" .pak |
FluffyQuack wrote: infinitaguy wrote: I modified the bms script like suggested here: moiennepe wrote: This's my way to deal with the pak from f*tgirl repack (some "optional" components not installed and filled with zeros in the main pak) check the content and reset the flag. May be useful to some of you. But I still get an error at the same position. ![]() Heres the entire script I used: Quote: idstring "KPKA" get VERSION long get FILES long get DUMMY0 long for i = 0 < FILES get NAME_CRC_L long get NAME_CRC_U long get OFFSET longlong get ZSIZE longlong get SIZE longlong get FLAG longlong get DUMMY2 long get DUMMY3 long namecrc NAME NAME_CRC_L "re2_pak_names_release.list" 32 math FLAG &= 0xF log MEMORY_FILE OFFSET 8 get isZo longlong MEMORY_FILE if isZo == 0 math FLAG = 0 endif if FLAG == 0 log NAME OFFSET SIZE else if FLAG == 1 comtype deflate clog NAME OFFSET ZSIZE SIZE else if FLAG == 2 comtype zstd clog NAME OFFSET ZSIZE SIZE else log NAME OFFSET SIZE endif next i Did I do something wrong here? Is there a fix? You could use my PAK tool for extracting the PAK files if you can't get the quickbms script working: http://residentevilmodding.boards.net/t ... iting-tool Can you make tool for Repacking or Compressing to PAK again. Be like a Resident Evil 7 PAK Tools? |
Author: | FluffyQuack [ Sun May 05, 2019 1:48 pm ] |
Post subject: | Re: RESIDENT EVIL 2 / BIOHAZARD RE:2 "1-Shot Demo" .pak |
MuslimCyberGames wrote: Can you make tool for Repacking or Compressing to PAK again. Be like a Resident Evil 7 PAK Tools? I'm not planning on making that. I don't know enough of the format to make that and I'm not sure if it would be useful as the games only load from a limited amount of PAK files. If you're looking to mod RE Engine games, you can use the above tool to "invalidate" file entries so the game loads modified files. Or even better, install mods using my mod manager which does the whole invalidation thing automatically: http://residentevilmodding.boards.net/t ... -pak-files |
Author: | rico555 [ Sat May 11, 2019 7:57 am ] |
Post subject: | Re: RESIDENT EVIL 2 / BIOHAZARD RE:2 "1-Shot Demo" .pak |
Create a new .pak file with the RE7 Tools. The new .pak file made with RE7 Tools works with the RE2 Remake .mgs files. And name it "re_chunk_000.pak.patch_004.pak". Increase the number +1 than the last patch. ....patch_00x +1 |
Author: | Fatire23 [ Tue Oct 08, 2019 2:25 am ] |
Post subject: | Re: RESIDENT EVIL 2 / BIOHAZARD RE:2 "1-Shot Demo" .pak |
I'm trying to get Chris head model but for some reason it's having trouble decompressing the pl540 mesh file. Any help? quickbms always seems to end with thi Error: the uncompressed data (-10) is bigger than the allocated buffer (22375456) Last script line before the error or that produced the error: 30 clog NAME OFFSET ZSIZE SIZE Press ENTER or close the window to quit810 |
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