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PostPosted: Sun Jan 27, 2019 11:46 pm 

Joined: Fri Jul 28, 2017 11:03 pm
Posts: 12
I've been provided with log of session, when player just looked into modelviewer version of Sherry with max textures enabled, and log has some strings which are absent in current file list, like
natives/x64/streaming/sectionroot/character/player/pl3000/pl3000/pl3000_body_nrmr.tex.10

Here's the log itself


Attachments:
RE2Hook-22.3627.01.19.log [4.45 MiB]
Downloaded 60 times
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PostPosted: Mon Jan 28, 2019 7:03 am 
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Joined: Tue Oct 13, 2015 1:26 pm
Posts: 434
zombieali2 wrote:
Heres a new Log. I played around with all the DLC Costumes to hopefully help name those .PFB Files.
george_sears wrote:
I've been provided with log of session, when player just looked into modelviewer version of Sherry with max textures enabled...

List Updated
Attachment:
re2_pak_names_release_r4.7z [370.18 KiB]
Downloaded 353 times

_________________
Tribo Gamer Brasil


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PostPosted: Mon Jan 28, 2019 2:58 pm 

Joined: Tue Aug 07, 2018 10:24 pm
Posts: 8
Yeah Modding the DLC costumes seems to be the best way to model swap at the minute.
Image


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PostPosted: Mon Jan 28, 2019 7:20 pm 

Joined: Tue Aug 07, 2018 10:24 pm
Posts: 8
Me and a friend were able to load in Chris RE7 Model and a playable version of the mayors Daughter.
Proof: https://abload.de/img/20190128192628_1bijko.jpg https://i.imgur.com/9t8HMvV.jpg
So i played around for a little while running the Hook. So both of their files should be logged.


Attachments:
RE2Hook-[19.06][28.01.19].rar [861.65 KiB]
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PostPosted: Mon Jan 28, 2019 10:25 pm 

Joined: Fri Jan 20, 2017 10:25 am
Posts: 81
Ekey wrote:
Same format as in RE7, just added new compression flag for ZSTD. Filelist actually is empty for now.

Is there a way to use this with the filelist for the full game?


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PostPosted: Mon Jan 28, 2019 11:32 pm 

Joined: Sat Aug 09, 2014 2:34 pm
Posts: 789
GoodConduct wrote:
Is there a way to use this with the filelist for the full game?

just change in script this line :

Code:
namecrc NAME NAME_CRC_L "re2_pak_names_demo.list" 32


to

Code:
namecrc NAME NAME_CRC_L "re2_pak_names_release.list" 32


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PostPosted: Tue Jan 29, 2019 1:18 am 

Joined: Sun May 07, 2017 10:47 am
Posts: 7
george_sears wrote:
I've been provided with log of session, when player just looked into modelviewer version of Sherry with max textures enabled, and log has some strings which are absent in current file list, like
natives/x64/streaming/sectionroot/character/player/pl3000/pl3000/pl3000_body_nrmr.tex.10

Here's the log itself


my log file is too big(1.3GB) how is that? :shock:


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PostPosted: Tue Jan 29, 2019 1:35 am 
User avatar

Joined: Tue Oct 13, 2015 1:26 pm
Posts: 434
hqqttjiang wrote:
my log file is too big(1.3GB) how is that? :shock:
Compress with 7zip set to Ultra and upload.

_________________
Tribo Gamer Brasil


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PostPosted: Tue Jan 29, 2019 3:23 am 

Joined: Sun May 07, 2017 10:47 am
Posts: 7
Delutto wrote:
hqqttjiang wrote:
my log file is too big(1.3GB) how is that? :shock:
Compress with 7zip set to Ultra and upload.


is that normal? i just played for a short time.


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PostPosted: Tue Jan 29, 2019 8:12 am 

Joined: Tue Jan 29, 2019 8:02 am
Posts: 1
Quote:
Compress with 7zip set to Ultra and upload.


Hi mate how are you doing?

I did just that there are several log files the biggest is for claire and leon run with several costumes and almost every item. pretty sure it has 92% of the game inffo.

the rest are tofu and hunk.

If anyone is interested textures are in bc7 format no mip maps I just can't figure out where the header ends lol.

here is my log is 76 megs but 25 gig unpacked. Hook log List

I am working on something I hope it comes true lol. Here having fun too

Image

Image


Image

I think the forum update or something because my old account did not work lol. have fun


Last edited by zero on Tue Jan 29, 2019 10:34 pm, edited 1 time in total.

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PostPosted: Tue Jan 29, 2019 12:48 pm 

Joined: Sun May 07, 2017 10:47 am
Posts: 7
hqqttjiang wrote:
george_sears wrote:
I've been provided with log of session, when player just looked into modelviewer version of Sherry with max textures enabled, and log has some strings which are absent in current file list, like
natives/x64/streaming/sectionroot/character/player/pl3000/pl3000/pl3000_body_nrmr.tex.10

Here's the log itself


my log file is too big(1.3GB) how is that? :shock:


my log file


Attachments:
log.7z [1.02 MiB]
Downloaded 49 times
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PostPosted: Wed Jan 30, 2019 4:33 pm 

Joined: Sun Jan 27, 2019 9:24 pm
Posts: 3
PLZ HELP ME FOR EXTRACT .APK FINAL RELESED

1- xentax : http://dl2.dlfox.com/PS4/DELETED/bandic ... 51-367.mp4


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PostPosted: Wed Jan 30, 2019 8:06 pm 

Joined: Sun Jan 27, 2019 9:24 pm
Posts: 3
Ekey wrote:
GoodConduct wrote:
Is there a way to use this with the filelist for the full game?

just change in script this line :

Code:
namecrc NAME NAME_CRC_L "re2_pak_names_demo.list" 32


to

Code:
namecrc NAME NAME_CRC_L "re2_pak_names_release.list" 32



iam edit for full game but error plz help


Attachments:
photo_2019-01-30_23-36-27.jpg [79.99 KiB]
Not downloaded yet
photo_2019-01-30_23-36-23.jpg [65.58 KiB]
Not downloaded yet
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PostPosted: Wed Jan 30, 2019 8:09 pm 

Joined: Sat Aug 09, 2014 2:34 pm
Posts: 789
copy the file "re2_pak_names_release.list" to the same directory as the script.


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PostPosted: Wed Jan 30, 2019 11:33 pm 

Joined: Wed Jan 30, 2019 11:31 pm
Posts: 2
edit


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PostPosted: Thu Jan 31, 2019 8:52 pm 

Joined: Thu Jan 31, 2019 8:48 pm
Posts: 2
shadow_lonely wrote:

voooooooo
How to open the format msg
Introducing an app to open the format


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PostPosted: Fri Feb 01, 2019 2:39 am 

Joined: Sat Aug 09, 2014 2:34 pm
Posts: 789
Updated list


Attachments:
re2_pak_names_release_r5.rar [462.95 KiB]
Downloaded 215 times
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PostPosted: Fri Feb 01, 2019 5:21 am 

Joined: Sun May 07, 2017 10:47 am
Posts: 7
Ekey wrote:
Updated list

Thanks and can you share how to update this file form log? so we can help and do our own.


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PostPosted: Sun Feb 03, 2019 5:50 am 

Joined: Sun Nov 05, 2017 6:14 am
Posts: 39
Hello!

I extracted RE2 Remake files with .bms and got about a ton of .dat files. Is there a way to convert them to sound files?

Help plox!


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PostPosted: Sun Feb 03, 2019 5:07 pm 

Joined: Wed Jan 30, 2019 11:31 pm
Posts: 2
okay i know this is off topic but i cant find anything on the internet and this is gunna get seen at least instead of posting on a dead post, has anyone got the re7 mesh.32 importer script or plugin whatever i need to import the models in?


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