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PostPosted: Fri Feb 08, 2019 4:31 am 

Joined: Fri Feb 08, 2019 4:26 am
Posts: 3
Hi!

This game was developed by Vertigo Games and published by Tencent.
From the preview of .vpak files in Hex Editor, it can be seen that 3D model files are in .nif format, which is identical to BlackShot model file format.
Texture files are in .dds format and Audio files are in .wav.
WOZ probably uses the same engine as BlackShot does.
.nif model files can be viewed and exported using NifSkope or 3DSMAX with nif plugin.
However, unlike BlackShot, all the game assets of WOZ are compressed in these .vpak archives.

Any ideas?

Sample files:
https://drive.google.com/file/d/15Gkt04 ... nRY53/view
https://drive.google.com/file/d/1KUCnTF ... AcDr2/view
https://drive.google.com/file/d/1J2QbbN ... QwI99/view

Thanks a lot!


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PostPosted: Sat Feb 09, 2019 9:09 am 

Joined: Fri Feb 08, 2019 4:26 am
Posts: 3
Here is a screenshot of a sample file in Hex Workshop:


Attachments:
preview.jpg [1.34 MiB]
Not downloaded yet
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PostPosted: Sat Feb 09, 2019 9:10 am 

Joined: Fri Feb 08, 2019 4:26 am
Posts: 3
Image


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PostPosted: Sat Feb 09, 2019 11:09 am 
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Joined: Wed Jul 30, 2014 9:32 pm
Posts: 9767
It's a custom ZIP archive that uses "VPAK" instead of "PK\3\4" and doesn't have the "method" field.
The flag field is 1 and the first 10 bytes of each data is the same.

I even tried to check if that 16 bit field was method instead of flag but the "shrink" decompression fails so I don't know, maybe it's just another type of compression that I can't recognize.

Code:
  00000022 0          Lobby/
  0000006e 39680      Lobby/06010_Lobby_Idle_Machinegun_0_2155f572.nsa
  0000808f 22272      Lobby/06010_Lobby_Idle_Machinegun_0_5d28b424.nsa
  0000cf22 16128      Lobby/06010_Lobby_Idle_Machinegun_0_d9af77de.nsa
  00010521 16128      Lobby/06010_Lobby_Idle_Rifle_01_unt_4d37f1b0.nsa
  00013be1 35968      Lobby/06010_Lobby_Idle_Rifle_02_unt_c9b0324a.nsa
  0001ab73 17920      Lobby/06010_Lobby_Idle_Rifle_03_unt_b5cd731c.nsa
  0001eb4c 19968      Lobby/06010_Lobby_Idle_Rifle_04_unt_c47ea809.nsa
  000234f8 16128      Lobby/06010_Lobby_Idle_SMG_01_untit_d600974c.nsa
  00026afe 34304      Lobby/06010_Lobby_Idle_SMG_02_untit_528754b6.nsa
  0002e8bf 41984      Lobby/06010_Lobby_Idle_SMG_03_untit_2efa15e0.nsa
  00037bdd 16128      Lobby/06011_Lobby_Idle_Pistol_01_un_c9753db0.nsa
  0003b675 34304      Lobby/06011_Lobby_Idle_Pistol_02_un_4df2fe4a.nsa
  0004237f 34304      Lobby/06011_Lobby_Idle_Pistol_03_un_318fbf1c.nsa
  00048bbc 22272      Lobby/06011_Lobby_Idle_Pistol_04_un_403c6409.nsa
  0004dabb 16128      Lobby/06012_Lobby_Idle_Melee_01_unt_fc80beaf.nsa
  00051194 32000      Lobby/06012_Lobby_Idle_Melee_02_unt_78077d55.nsa
  000581ec 26880      Lobby/06012_Lobby_Idle_Melee_03_unti_47a3c03.nsa
  0005e0aa 29184      Lobby/06012_Lobby_Idle_Melee_04_unt_75c9e716.nsa
  000644ae 16128      Lobby/06013_Lobby_Idle_Rocket_01_un_fd0b7896.nsa
  00067bae 16128      Lobby/06014_Lobby_Idle_Chainsaw_01__99f1abbe.nsa
  0006b263 22272      Lobby/06015_LobbyIdle_M134Minigun_02_u_d40b1.nsa
  0006fbc8 23936      Lobby/06015_LobbyIdle_M134Minigun_0_7c7001e7.nsa
  00074c32 14720      Lobby/06015_LobbyIdle_M134Minigun_0_848a834b.nsa
  00077e26 14720      Lobby/06016_LobbyIdle_OneHand_01_un_31d5dc96.nsa
  0007b05f 25088      Lobby/06016_LobbyIdle_OneHand_02_un_b5521f6c.nsa
  000808dc 29184      Lobby/06016_LobbyIdle_OneHand_03_un_c92f5e3a.nsa
  00086928 24576      Lobby/06017_LobbyIdle_BaseBallBat_02_ef822a1.nsa
  0008b4dd 14720      Lobby/06017_LobbyIdle_BaseBallBat_0_8a7fe15b.nsa
...


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