I don't know what "UV" means.
I dont believe you, probably you wrote that early in the morning before coffee. I mean "texture coordinates", better?
Grab some unwrap tool and check if there's any UVs stored in the model
A rather dirty but quick approach would be opening the model in your favourite 3D editor and try to apply a texture.
If it maps, you'll get a (strange) skinned model = UVs present
If the model stills blank (unmapped) = UVs are a no-no
I saw a youtube video about ripping 3d models and textures using PCSX2; I don't remember if it was ninjaripper that was used.
Yes, it is but with some important clarifications I wish someone told me before trying.
PS2 3D ripping sucks. This is due the infamous lack of zbuffer in many old consoles.
So right now there's two options:
a) pcsx2 0.9.8
(zipped binaries, NOT installer) + default video plugin set to DirectX9 Software
x86 (x86/x64 included in the same pack)
This was the first approach for model ripping. This particular emu version is the last (therefore, most
including an .OBJ scene dump feature (shift+F8). Basically, you play until getting to your desired model and do the thing (it gets
stored at "pcsx2>snaps folder" besides a GS dump). Then, you fix size & projection with "PCSX2ModelConverter"http://www.mediafire.com/file/t5exm9juo45uct2/PCSX2ModelConverter.zip
There's a youtube tutorial for it, check it. Theorically this is it but the truth is that the success rate is very irregular.
Some games rely on render techniques which completely screws the final result. Usually models come even lacking faces and
I never managed to get a level not completely destroyed.
If you are determined to try and get a nice rip, then you can relaunch pcsx2 with nripper and now with DirectX Harware
reach the same part with the model (savestates are your friend) and get textures. In theory, those should map the model correctly.
Oh yes, there's a chance of getting blueish textures... this is due the color space, you must change it to RGB with any tool for the task.
Yeah, I know...
b) pcsx2 1.4.0
+ stereoscopic plugin
(pressumed z-fix) + ninjaripper again
People say it works and in a better way, but... I can't, by any means, to make it work. Doing the same steps in every tutorial and nothing.
I imagine that could work... but I'm not sure how I could inject those textures back into the 3ds files correctly (so that I could repack the models and the game--using bms--so that it would be playable with the modified textures).
Wow, my fault mate, I didn't catch this line of yours at the beginning. I'm afraid that's not possible, unless the quickbms script converts
back from 3ds to original PS2 format besides reimporting. PS2 doesn't support 3DS models.
If you just want to perform a retexture, you must forget about models by now and focus in getting the textures from PAK containers.
Looking at the attached samples, the damned container is headerless... great. Also I couldn't find any reference to TM2 (the only PS2
format I can edit in a semi-solvent way).
It seems Gnie's Xpert Tools
doesn't fix nothing here... going' out of options...
Ah! Have you tried yet scanning with Game Graphic Studio
? You can find it sometimes with the alternate name of PESGraphicEditor.
Alternatively, there's Rainbow
tool by Marco avaliable at romhacking.
That's all I can do at the moment. Good luck buddy.