The audios are RAW, BUT, every file have an unique ID (or fourcc) you need to know which one are, i mean, where start the audio and where are the "ID's"
Every ID are the first 24 bytes of the files, what we need to do is "split" the files or "tail-it"
Anyway i save your time and attach the extracted dats, then the question, HOW TO recover? and will the game works with this? (yes game game sounds with this changes)
Imagine now you have the RAW ready to import, you already tried but the sounds are not working right? do this:
1-Unzip the attached file
2-You will see a lot of .dat
copy /b file.dat + file.raw output.raw
copy /b FBA136CA723CFD41.dat + FBA136CA723CFD41.raw FBA136CA723CFD41.str
then delte the .dat and the .raw
You don't need a script to convert the STR to RAW, just a parameter --raw with oggenc (from vorbis tools)http://www.rarewares.org/ogg-oggenc.php
oggenc --raw FBA136CA723CFD41.raw
oggdec --raw FBA136CA723CFD41.ogg FBA136CA723CFD41.str
Then apply the.dat as commented a few lines above