ZenHAX

Free Game Research Forum | Official QuickBMS support | twitter @zenhax | SSL HTTPS://zenhax.com
It is currently Sun Sep 23, 2018 4:53 am

All times are UTC




Post new topic  Reply to topic  [ 35 posts ]  Go to page Previous 1 2
Author Message
 Post subject: Re: BloodBorne models
PostPosted: Sun Mar 25, 2018 6:25 am 

Joined: Sun Mar 22, 2015 7:09 pm
Posts: 792
i'm using blender source tools


Top
   
 Post subject: Re: BloodBorne models
PostPosted: Sun Mar 25, 2018 10:36 pm 
User avatar

Joined: Sat Mar 24, 2018 4:27 pm
Posts: 4
Huh. Same here. Is the .ASCII file supposed to be automatically loaded when you import the SMD file?


Top
   
 Post subject: Re: BloodBorne models
PostPosted: Mon Mar 26, 2018 6:16 am 

Joined: Sun Mar 22, 2015 7:09 pm
Posts: 792
no. you need to import both yourself


Top
   
 Post subject: Re: BloodBorne models
PostPosted: Mon Mar 26, 2018 2:05 pm 
User avatar

Joined: Sat Mar 24, 2018 4:27 pm
Posts: 4
Aha! I got it now with the XPS tools.. Thanks again for your work on this. I'm loving it. Cataloguing all of the models I can find in the game archive now. I want to sculpt some in clay once I find out which model they are.


Top
   
 Post subject: Re: BloodBorne models
PostPosted: Mon Mar 26, 2018 2:47 pm 

Joined: Sun Mar 22, 2015 7:09 pm
Posts: 792
Somebody already have the list of models somewhere


Top
   
 Post subject: Re: BloodBorne models
PostPosted: Mon Mar 26, 2018 4:41 pm 
User avatar

Joined: Sat Mar 24, 2018 4:27 pm
Posts: 4
I saw one for the characters over at xentax. Did they have a list for the rest? That would be cool. I made progress today and rendered the Yharnam Headstone in Blender. Now I'm off to look for a few in particular.


Top
   
 Post subject: Re: BloodBorne models
PostPosted: Mon Mar 26, 2018 5:21 pm 

Joined: Sun Mar 22, 2015 7:09 pm
Posts: 792
RelUnrelated wrote:
I saw one for the characters over at xentax. Did they have a list for the rest?

i dont know


Top
   
 Post subject: Re: BloodBorne models
PostPosted: Sat Apr 07, 2018 2:02 am 

Joined: Sat Apr 07, 2018 1:59 am
Posts: 1
Hello Everyone! Can someone please send me the files whenever any of you get the chance? Thank you daemon for making this possible. Thanks again!


Top
   
 Post subject: Re: BloodBorne models
PostPosted: Fri May 04, 2018 5:06 am 

Joined: Fri May 04, 2018 5:05 am
Posts: 1
Can someone please pass me the models :D i would love you till the end of times.


Top
   
 Post subject: Re: BloodBorne models
PostPosted: Sun May 06, 2018 6:50 pm 

Joined: Sun May 06, 2018 6:47 pm
Posts: 2
My computer says that this link is harmful. What's up with that?


Top
   
 Post subject: Re: BloodBorne models
PostPosted: Wed May 09, 2018 7:56 pm 

Joined: Sun May 06, 2018 6:47 pm
Posts: 2
Can someone please send me the files? I'd be very grateful!


Top
   
 Post subject: Re: BloodBorne models
PostPosted: Mon Jun 04, 2018 10:16 pm 

Joined: Mon Jun 04, 2018 10:12 pm
Posts: 1
Ok, so i know that this sounds stupid, but these look like they are in blender. can you just make .blend files instead? the exe file does nothing when i try to open it. tried re downloading several times but does not work. So can you just do another .ZIP or .RAR file or whatever you want with all the .blend files?


Top
   
 Post subject: Re: BloodBorne models
PostPosted: Fri Jun 08, 2018 3:05 pm 

Joined: Sun Mar 22, 2015 7:09 pm
Posts: 792
Model tool v3 + updated texture tool at the first post

Model tool v3 now extracts original model skeleton. Both in ASCII & SMD, and ASCII has proper bone rotations (updated noesis script to load them included). Unfortunalety not much help from it - additional bones are just submesh bones, nub bones and some more useless stuff. But you dont have to replace skeletons from anim packages anymore, they will work out of the box.

Texture tool now must properly export all textures (including menu)


Top
   
 Post subject: Re: BloodBorne models
PostPosted: Thu Jul 19, 2018 4:26 am 
User avatar

Joined: Thu Jul 19, 2018 4:19 am
Posts: 2
Hey I'm kind of necroing this but I do need some support, I'm exporting some models from DS3 with this and it's worked perfectly so far up till the textures don't work, I can't open the .dx10 file and it's only 1kb I assume something went wrong and it can't properly decode it? here's the TPF file if anyone else can figure it out https://mega.nz/#!Wxl3VTJK!eGUW_b9T9Lu7 ... 6UAdT9MT2M

_________________
3D Modeller and Artist.
Can export models from: Skyrim(+Mods), WoW, and Dark Souls 3.


Top
   
 Post subject: Re: BloodBorne models
PostPosted: Thu Jul 19, 2018 5:21 am 
User avatar

Joined: Thu Jul 19, 2018 4:19 am
Posts: 2
I seem to have answered my own question!

This guy here posted a script for Dark souls Remastered that can Export TPF files and it works perfectly for Dark souls 3!
http://zenhax.com/viewtopic.php?f=9&t=7916#p35266

You need to download his BMS script(It may say it's unsafe but its safe trust me!) and QuickBMS here http://hl.altervista.org/split.php?http ... ickbms.zip

Then open QuickBMS and then his BMS script then open the TPF file, I suggest making a new folder and typing "r" so you don't have the textures being overwritten and you only end up with one of the many textures, after that you'll have DDS files you can open in Photoshop! You might have to rotate by 180 degrees and flip horizontally to fix mapping issues though, I had to.


After all that I got everybody's favorite lil Thrall enemy in blender fully textured!
Image

_________________
3D Modeller and Artist.
Can export models from: Skyrim(+Mods), WoW, and Dark Souls 3.


Top
   
Display posts from previous:  Sort by  
Post new topic  Reply to topic  [ 35 posts ]  Go to page Previous 1 2

All times are UTC


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Powered by phpBB® Forum Software © phpBB Limited