ZenHAX

Free Game Research Forum | Official QuickBMS support | twitter @zenhax | SSL HTTPS://zenhax.com
It is currently Sat Nov 17, 2018 5:52 pm

All times are UTC




Post new topic  Reply to topic  [ 16 posts ] 
Author Message
PostPosted: Wed May 16, 2018 12:25 pm 
I have TNA Impact for the Xbox 360 and was looking into the files inside the game files when I noticed that they are stored in xxx format. I then opened one of them in Hex Editor and sure enough, there are multiple audio files stored inside etc. The trouble is, even though HXD i have no idea what file format they are etc and there doesn't seem to be a script for this game on here so I was wondering if anyone could help? Any help would be very much appreciated. I will provide a link to where I have uploaded one of the audio files in game and also a second link to a screengrab showing the other audio files. Thanks.

https://www61.zippyshare.com/v/FcysxvPd/file.html

https://www18.zippyshare.com/v/YohAu9XY/file.html


Top
   
PostPosted: Wed May 16, 2018 3:56 pm 
Site Admin
User avatar

Joined: Wed Jul 30, 2014 9:32 pm
Posts: 9242
They are Unreal asset files.
Try gildor's umodel:
http://www.gildor.org/en/projects/umodel


Top
   
PostPosted: Wed May 16, 2018 4:08 pm 
Great! Thanks! Looking into it now. I assume you can UModel to get sound files as well?


Top
   
PostPosted: Wed May 16, 2018 4:42 pm 
User avatar

Joined: Wed Jul 19, 2017 5:04 am
Posts: 136
coflamsta wrote:
Great! Thanks! Looking into it now. I assume you can UModel to get sound files as well?


it's up to your game... some games using wav or ogg files in game .upk or .xxx files...
as usually... game developers using vorbis files in unreal engine games
and some sounds located in pck or bnk and fsb files

and for edit unreal engine files, first you must decompress this files, and only different between .xxx or .upk files is header or compression type (LZO, ZLIB, LZX and other...)

and keep your mind in Double header files (see in hex editor)

you can find decompressor tools in Gildor forum and you can edit this files with decimal hacking

_________________
Be Good, Even in distressing or defamation and chill, Even Everyone's Called You a Bad Guy Or Lier and Mad


Top
   
PostPosted: Wed May 16, 2018 4:59 pm 
GHOST DEAD wrote:

it's up to your game... some games using wav or ogg files in game .upk or .xxx files...
as usually... game developers using vorbis files in unreal engine games
and some sounds located in pck or bnk and fsb files

and for edit unreal engine files, first you must decompress this files, and only different between .xxx or .upk files is header or compression type (LZO, ZLIB, LZX and other...)

and keep your mind in Double header files (see in hex editor)

you can find decompressor tools in Gildor forum and you can edit this files with decimal hacking


Thanks for getting back to me. I have no experience in decompressing files or decimal hacking so I wouldn't know where to start unfortunately.


Top
   
PostPosted: Wed May 16, 2018 6:19 pm 
They might be encrypted as well.


Top
   
PostPosted: Thu May 17, 2018 10:12 am 
Can anyone help me with the example I have provided to get me started in the right direction?


Top
   
PostPosted: Thu May 17, 2018 8:03 pm 
aluigi or to anyone else on here, I tried the following command in command prompt inside UModel but it doesn't seem to find any audio to extract, umodel -export -sounds -nomesh -noanim -nostat -notex "filename" The files have names inside Hex Editor so that points towards no encryption or partial encryption but i still don't fully known as i have no experience with encryption or anything but there is no other folders inside the games files to where the audio is and I am positive this is where the audio is. Can anyone reply back? Would be much appreciated.

Image


Top
   
PostPosted: Thu May 17, 2018 10:26 pm 
Site Admin
User avatar

Joined: Wed Jul 30, 2014 9:32 pm
Posts: 9242
http://aluigi.org/papers/fsbext.zip
Code:
fsbext.exe -d c:\output_folder -o -1 Audio_SFX_UI_MENU.xxx


Top
   
PostPosted: Fri May 18, 2018 9:06 am 
Thanks for that command, it found the audio files but it provided the following error. Any idea? Thanks.

Image


Top
   
PostPosted: Fri May 18, 2018 9:40 am 
No matter, I didn't realise it had made an output folder. I highly appreciate your help and time.


Top
   
PostPosted: Sat May 19, 2018 11:19 am 
aluigi wrote:
http://aluigi.org/papers/fsbext.zip
Code:
fsbext.exe -d c:\output_folder -o -1 Audio_SFX_UI_MENU.xxx


aluigi I used that command and it works for most of the audio files in the game files but some of them come out as xma (xbox media audio) files which i try to play in foobar but its says they are corrupted or unsupported even though I have audio codecs installed. I don't know why it works on some and not others. Much appreciated. I have included screenshots of the outcome below. Some files are wav in files, some are xma btw.

error.png
Image
convert error foobar.png
Image


Top
   
PostPosted: Sat May 19, 2018 5:35 pm 
Site Admin
User avatar

Joined: Wed Jul 30, 2014 9:32 pm
Posts: 9242
there is no error from fsbext, it's exactly how it works.

I can't help with the content of the extracted files.


Top
   
PostPosted: Sat May 19, 2018 7:35 pm 
aluigi wrote:
there is no error from fsbext, it's exactly how it works.

I can't help with the content of the extracted files.


I understand and thanks. Did you look into the audio through Hex Editor in order to find the audio format inside the example i provided? Would be interesting to know how to do that.


Top
   
PostPosted: Sat May 19, 2018 8:25 pm 
Site Admin
User avatar

Joined: Wed Jul 30, 2014 9:32 pm
Posts: 9242
FSB is a well known format.
If you get xma it's xma (1 or 2).
I suggest you to open a topic in the Audio section and upload one of these wav.xma files, maybe someone can suggest you how to play them.


Top
   
PostPosted: Sat May 19, 2018 8:27 pm 
aluigi wrote:
FSB is a well known format.
If you get xma it's xma (1 or 2).
I suggest you to open a topic in the Audio section and upload one of these wav.xma files, maybe someone can suggest you how to play them.


Will do, thanks.


Top
   
Display posts from previous:  Sort by  
Post new topic  Reply to topic  [ 16 posts ] 

All times are UTC


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Powered by phpBB® Forum Software © phpBB Limited