Thanks, this works a treat. All the other sound files I've tried can now be ripped to ogg easily, except the BGM .uexps, which don't seem to be ogg at all (no sign of OggS or vorbis or anything). I'm sure I'll be able to work out what they are with some more experimentation, though I suppose that's somewhat outside the scope of this thread.
Ah I was only looking at the JackGame\Content\Sounds\SE\CM_Battle\SWAV_btl014_add_doku.uexp file you mentioned, just checked BGMs and you're right about them not being Ogg or anything.
Kinda looks like there might be another layer of encryption on it, I'll try looking at it later.
(also just realised it's not only the BGMs that have that weird NOT stuff applied, since that "JackGame\Content\Sounds\SE\CM_Battle\SWAV_btl014_add_doku.uexp" definitely isn't a BGM.. dunno how I missed that earlier
I didn't see any indicator in the pak to say whether it has that NOT stuff applied though, so doesn't look like there's any way to automatically de-NOT them all :/ Maybe someone with more experience with UE4 paks can find something about it?)
Hi! Maybe this is not the right place to ask but about the DQXI uasset files for the models. I tried UE viewer but it doesn't work it gives us a fatal error. I already talked about it in a thread on the UE viewer forums but the admin doesn't see it or is ignoring it. Not attacking the admin of that forum just saying I get no reply from him that's all. Also using the unreal engine to load these files doesn't work either. So that's why I am asking here.
I don't really know much about UE4 models, but maybe the plugins the game uses has something to do with it?
There's a Criware plugin it loads in, and I've seen Criware used a lot on these anime-ish games, could be the models are all using a Criware format or something.
Like I said I don't know much about them though so no idea how to get anywhere with them, hopefully the UE Viewer dev will chime in soon.
EDIT: kinda off-topic, but would anyone be interested in a mini-console plugin for the game? I made a quick one to mess with the cvars at runtime, works pretty well: https://i.imgur.com/cksoNTC.png
If there's any interest I'll fix it up some more and upload it somewhere.