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PostPosted: Mon Jan 28, 2019 5:16 pm 

Joined: Sun Jan 13, 2019 11:45 pm
Posts: 70
Exit and Exit 2 the Xbox Live Arcade Versions of the games feature the sound in XMA Audio. XMA Can usually be played in Vgmstream but these file don't seem to work

Exit BGM Examples:

tittle_xma - https://anonfile.com/Sdg3Ydr6b0/tittle_xma
select_xma - https://anonfile.com/Tbg6Yfr3b3/select_xma
S1stage1_dm02_xma - https://anonfile.com/U6g3Ybr0b3/S1stage1_dm02_xma
clear_xma - https://anonfile.com/VcgaYdr2bb/clear_xma

Exit URL's Virus Scan Results:

https://www.virustotal.com/#/url/65f95b ... /detection

Exit 2 BGM Examples

Screen_Result_xma - https://anonfile.com/T1haYdr2be/Screen_Result_xma
tittle_xma - https://anonfile.com/Ufh1Y4rfb6/tittle_xma
Screen_Stage_Select_xma - https://anonfile.com/V6hfY5r6b8/Screen_Stage_Select_xma
Screen_Options_xma - https://anonfile.com/W6haY1r6b8/Screen_Options_xma
clear_xma - https://anonfile.com/X5h0Y2r9b3/clear_xma
s01_Subway_labyrinth_xma - https://anonfile.com/Y5h2Ybrdb2/s01_Sub ... yrinth_xma
endroll_xma - https://anonfile.com/Z2heY1reb5/endroll_xma

Exit 2 URL's Virus Scan Results

https://www.virustotal.com/#/url/43b894 ... /detection

DAT Files are also in the sound folders as follows:

set_dat - https://anonfile.com/5aieYbr5b0/set_dat
mister_dat - https://anonfile.com/79i9Ycr0ba/mister_dat
alien_dat - https://anonfile.com/DbidYbr2b3/alien_dat
red_cross_dat - https://anonfile.com/bcj4Yfr4bb/red_cross_dat


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PostPosted: Wed Jan 30, 2019 11:53 am 

Joined: Fri Aug 08, 2014 11:25 am
Posts: 130
They're compressed with the xbcompress tool from the Xbox SDK.

They need to be decompressed first. I tried using the tool but version 2.0.7645.0 was not the correct one. There is an earlier version out there but I couldn't locate it.

QuickBMS can apparently handle the decompression, but I have no idea how to write a script to instruct it to do so unfortunately.


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PostPosted: Wed Jan 30, 2019 2:52 pm 

Joined: Sun Jan 13, 2019 11:45 pm
Posts: 70
brendan19 wrote:
They're compressed with the xbcompress tool from the Xbox SDK.

They need to be decompressed first. I tried using the tool but version 2.0.7645.0 was not the correct one. There is an earlier version out there but I couldn't locate it.

QuickBMS can apparently handle the decompression, but I have no idea how to write a script to instruct it to do so unfortunately.


Interesting. Hopefully someone will come along soon enough with a solution. I will check for a earlier version as well of the xbcompress tool from the Xbox SDK. Thanks anyways.


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