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PostPosted: Wed Oct 17, 2018 3:13 am 
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Joined: Fri Apr 20, 2018 12:41 am
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Please, it would be great on modding modern LUAs... https://github.com/viruscamp/luadec


Last edited by LolHacksRule on Wed Sep 04, 2019 3:58 pm, edited 1 time in total.

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PostPosted: Wed Oct 17, 2018 10:31 am 
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Attached.

I know that you are probably going to use them on the Angry Birds decrypted lua files, but consider that you are going to get an error on them ("bad header in precompiled chunk").
For the files of that game you must use unluac that works perfectly (tested 1.2.2):
https://sourceforge.net/projects/unluac/files/


Attachments:
File comment: luadec51.exe
luadec52.exe
luadec53.exe

luadec.zip [398.69 KiB]
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PostPosted: Wed Oct 17, 2018 8:10 pm 
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Thanks so much! Also why I wanted 5.2.3 is because I wanted to modify Bezel Engine (Super Mario Party) LUAs. Also yes, I used unluac on Angry Birds LUAs fine.


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PostPosted: Sat Apr 06, 2019 1:54 am 
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Where do I find libm5.dll? LUADEC52 needs it...


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PostPosted: Sat Apr 06, 2019 11:06 am 
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Really strange, I was sure to have compiled them as static.
Anyway attached.


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libm5.zip [28.72 KiB]
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PostPosted: Sun Apr 07, 2019 3:42 pm 
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Thanks so much but next a x64 version if possible?


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PostPosted: Sun Apr 07, 2019 4:51 pm 
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why you need that?
I mean, is there any difference in the bytecode or anything else?


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PostPosted: Sun Apr 07, 2019 11:07 pm 
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My other game uses 64-bit LUAs, and bytecode is different.


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PostPosted: Sun Apr 07, 2019 11:17 pm 
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Honestly I don't know if there is any compilation flag for compiling luadec with such support or if I only need to use Mingw64.
What I did the first time was just a plain compiling with Mingw32.
Maybe I will check the files again when I will have more time but currently I lack desire too :)


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PostPosted: Sun Sep 01, 2019 6:39 pm 
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These two soon if possible for 32-bit? https://github.com/loosepolygon/luadec-5.0 https://github.com/cikilang168/luadec-5.0


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