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 Post subject: Kingdom Hearts 3 (PS4)
PostPosted: Wed Sep 04, 2019 7:00 am 

Joined: Sun Mar 22, 2015 7:09 pm
Posts: 880
Kingdom Hearts 3 (PS4) tool. Supports static & skeletal models, maps.
Textures can be extracted with umodel.

Image

Image

Image


Attachments:
kh3.rar [15.04 KiB]
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Last edited by id-daemon on Sun Sep 15, 2019 3:26 pm, edited 3 times in total.
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PostPosted: Wed Sep 04, 2019 3:08 pm 
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Joined: Sun Jan 25, 2015 4:15 pm
Posts: 38
great job as always!!!


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PostPosted: Sat Sep 07, 2019 3:26 pm 

Joined: Sun Mar 22, 2015 7:09 pm
Posts: 880
Tool updated: map support.

Usage is similar to IJ2 maps.
First process all "meshes" folders of a map, it will create a lot of staticmesh.RAW files.
Then use .UMAP with the tool

notes:
- not all map data will be supported. There are many ways in UE3/UE4 to add static mesh, i only support most obsious now. Also no skeletal (moving) meshes and no foliage.
- some meshes have too many UV pairs, this increases size. Some of them are not ever real UVs, just some data stored in UV buffer part, no idea what is that.


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PostPosted: Sun Sep 08, 2019 3:27 am 

Joined: Sun Nov 11, 2018 2:27 am
Posts: 13
Would love to see Andy's room and the Toy Story characters, given how there hasn't been a proper Toy Story game since the third one.


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PostPosted: Sun Sep 15, 2019 3:26 pm 

Joined: Sun Mar 22, 2015 7:09 pm
Posts: 880
New version.

- fixed some maps crashes
- vertex color output for maps
- materials output for maps


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