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 Post subject: Extraction dataS.gar
PostPosted: Thu Sep 12, 2019 1:56 am 

Joined: Mon Aug 26, 2019 3:44 pm
Posts: 9
bonjours je cherche depuis un bon moment à extraire les dataS.gar pour farming simulator 2019 si une personne c'est comment faire je suis preneur cordialement

hello I've been looking for a while to extract the dataS.gar for farming simulator 2019 if a person is how to do it I'm cordially taker


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 Post subject: Re: Extraction dataS.gar
PostPosted: Tue Sep 17, 2019 2:03 am 

Joined: Mon Aug 26, 2019 3:44 pm
Posts: 9
No one to help me, please. It's urgent.


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 Post subject: Re: Extraction dataS.gar
PostPosted: Wed Sep 25, 2019 4:50 pm 
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Joined: Wed Jul 30, 2014 9:32 pm
Posts: 10809
quickbms with this script:
https://pastebin.com/raw/hVgR4yWf


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 Post subject: Re: Extraction dataS.gar
PostPosted: Sat Sep 28, 2019 6:14 am 

Joined: Mon Aug 26, 2019 3:44 pm
Posts: 9
merci


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 Post subject: Re: Extraction dataS.gar
PostPosted: Sat Sep 28, 2019 1:44 pm 

Joined: Mon Aug 26, 2019 3:44 pm
Posts: 9
Why are the scripts in.L64 instead of.lua?


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 Post subject: Re: Extraction dataS.gar
PostPosted: Sat Sep 28, 2019 7:56 pm 
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Joined: Sat Dec 27, 2014 8:49 pm
Posts: 143
File extensions can be edited by anyone. They are not required to be anything specific. While .lua is the common extension used for Lua scripts, it's not a requirement that they be that. Many game developers will change extensions to deter simple usage of their resources/data or deter people that are not familiar with file formats and such.

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 Post subject: Re: Extraction dataS.gar
PostPosted: Sat Sep 28, 2019 8:55 pm 

Joined: Mon Aug 26, 2019 3:44 pm
Posts: 9
I agree that it is possible to switch them to.lua or not possible as on fs17


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