Just a quick example of a feature of quickbms and, at the same time, some info about some Android games.
The following command can be used to decompress the SC and S3E files of some Android games.
Code:
quickbms -s "comtype lzma_dynamic ; get SIZE asize ; get NAME basename ; clog NAME 0 SIZE SIZE" "" FILE
S3E is a sort of configuration file of the Marmalade framework, it's used in games like Shadow Fight 2 and Gunship Battle.
The SC files instead are used in the Supercell games: Clash of Clans, Hayday and Boom Beach.
It's not clear how are stored the offset and size fields for extracting the data from these archives.