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PostPosted: Sat Nov 12, 2022 6:07 pm 

Joined: Sat Apr 30, 2016 9:01 am
Posts: 15
Hi guys, I would like to open and edit the localization files of this game, I did a quick search and found some information, perhaps the game uses compression and encryption on files, i found references on zlib and lzma inside the .exe file.
A .bms file for use with quickbms would be perfect.
Here is the .exe file, a language file and a gametable file.
If any of you could give me any kind of help it would be perfect.
Thx.

https://mega.nz/file/Y2RhCJyR#DrWFc4k8ae5uT_o242YETr4pl-_0RZCWea_P-JpzY4w

Update1: I created a dump with Windows, searched for some text and found two sections, one has all the "clean" text, one instead each word is divided between 6 specific bytes.

Update2: each .dat file starts with a fixed sequence of 14 bytes (some files may have a different first byte), I also found an LZ4 section.

Update3: the game files are identical to those of the Switch version.

Image

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Attachments:
LocalizeText_en-us.dat [877.13 KiB]
Downloaded 25 times


Last edited by TerryXX on Fri Nov 18, 2022 7:16 pm, edited 2 times in total.
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PostPosted: Mon Nov 14, 2022 4:46 pm 

Joined: Sat May 15, 2021 8:58 am
Posts: 11
Yeah, I need it, too. A quickbms script would be great.


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PostPosted: Sun Nov 20, 2022 10:21 pm 

Joined: Sun Nov 20, 2022 9:41 pm
Posts: 3
TerryXX wrote:
Hi guys, I would like to open and edit the localization files of this game, I did a quick search and found some information, perhaps the game uses compression and encryption on files, i found references on zlib and lzma inside the .exe file.
A .bms file for use with quickbms would be perfect.
Here is the .exe file, a language file and a gametable file.
If any of you could give me any kind of help it would be perfect.
Thx.

https://mega.nz/file/Y2RhCJyR#DrWFc4k8ae5uT_o242YETr4pl-_0RZCWea_P-JpzY4w

Update1: I created a dump with Windows, searched for some text and found two sections, one has all the "clean" text, one instead each word is divided between 6 specific bytes.

Update2: each .dat file starts with a fixed sequence of 14 bytes (some files may have a different first byte), I also found an LZ4 section.

Update3: the game files are identical to those of the Switch version.


Do you know how to uncompress the file with lz4? I tries using lz4 mentioned in official square enix page for Tactics Ogre reborn
https://www.square-enix-games.com/en_GB/documents/tactics-ogre-reborn-pc-installer-software-and-associated-plug-ins-disclosure but failed.
There's also other compression method mentioned in that page (section IX zstd / New BSD License), which is zstd : https://github.com/facebook/zstd.


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PostPosted: Tue Nov 22, 2022 3:17 pm 

Joined: Sat Apr 30, 2016 9:01 am
Posts: 15
oneslice wrote:
Do you know how to uncompress the file with lz4? I tries using lz4 mentioned in official square enix page for Tactics Ogre reborn
https://www.square-enix-games.com/en_GB/documents/tactics-ogre-reborn-pc-installer-software-and-associated-plug-ins-disclosure but failed.
There's also other compression method mentioned in that page (section IX zstd / New BSD License), which is zstd : https://github.com/facebook/zstd.


Text files and others have an encryption system, I found something useful here on github https://github.com/Asvel/tacticsogre-datamining but unfortunately I couldn't create the .exe files or use the scripts, in these days I keep trying.


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PostPosted: Wed Nov 23, 2022 11:48 am 

Joined: Thu Dec 23, 2021 6:12 pm
Posts: 7
Files can be decrypted with this tool. Texts can also be unpacked and packed. https://github.com/gibbed/Gibbed.LetUsClingTogether


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PostPosted: Thu Nov 24, 2022 3:45 pm 

Joined: Sun Nov 20, 2022 9:41 pm
Posts: 3
cricon wrote:
Files can be decrypted with this tool. Texts can also be unpacked and packed. https://github.com/gibbed/Gibbed.LetUsClingTogether


Do you have the compiled .exe? I dont have Visual Studio to compile / build the .sln project.
Thanks


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PostPosted: Fri Nov 25, 2022 8:50 am 

Joined: Thu Dec 23, 2021 6:12 pm
Posts: 7
oneslice wrote:
Do you have the compiled .exe? I dont have Visual Studio to compile / build the .sln project. Thanks
The compiled files can be downloaded from here. https://ci.appveyor.com/project/gibbed/ ... /artifacts

The button with this link is at the very top of the project description.


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PostPosted: Fri Nov 25, 2022 12:22 pm 

Joined: Sun Nov 20, 2022 9:41 pm
Posts: 3
cricon wrote:
oneslice wrote:
Do you have the compiled .exe? I dont have Visual Studio to compile / build the .sln project. Thanks
The compiled files can be downloaded from here. https://ci.appveyor.com/project/gibbed/ ... /artifacts

The button with this link is at the very top of the project description.


Thanx a lot


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