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PostPosted: Wed Jul 25, 2018 2:15 pm 

Joined: Mon Apr 09, 2018 11:09 pm
Posts: 87
Gears of war 4 error
I want to translate this game
Code:
QuickBMS generic files extractor and reimporter 0.9.0 (64bit test)
by Luigi Auriemma
e-mail: me@aluigi.org
web:    aluigi.org
        (Jun 17 2018 - 11:42:41)

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- GUI mode activated, remember that the tool works also from command-line
  where are available various options like folder scanning, filters and so on

- select the BMS script to use. type ? for using the clipboard
- select the input archives/files to extract, type * or "" for whole folder and subfolders
- select the output folder where extracting the files
- open input file D:\Gears of War 4\AppFiles\GearGame\Content\Paks\Bundles-UWP-20.pak
- open script C:\Users\ISKA\Downloads\unreal_tournament_4.bms
- set output folder C:\Users\ISKA\Desktop\unpack

  offset           filesize   filename
--------------------------------------
  00000008bfc39fc0 0          0000000000000000.dat
  0000000000000000 0          0000000000000001.dat
+ 0000020000000000 0          0000000000000002.dat
+ 0000000000000000 0          0000000000000002.dat
+ 0000afeb00000000 0          0000000000000002.dat
+ 0000000000000000 0          0000000000000002.dat
+ 0000000000000000 0          0000000000000002.dat
+ cfeb000000000000 0          0000000000000002.dat

Error: [myfseek] offset 0xcfeb000000000000 in file 0 can't be reached

Last script line before the error or that produced the error:
  197 clog NAME CHUNK_OFFSET CHUNK_ZSIZE CHUNK_SIZE

Press ENTER or close the window to quit


Which language files in archive ?
https://prnt.sc/kavenh


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PostPosted: Fri Jul 27, 2018 6:46 am 
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Joined: Wed Jul 30, 2014 9:32 pm
Posts: 9414
GoW4 has been already covered by the script and its compatibility is activated if the input file resides in a path containing "Gears of War 4" (which is the default path as far as I know)


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PostPosted: Mon Jul 30, 2018 1:13 pm 

Joined: Mon Apr 09, 2018 11:09 pm
Posts: 87
aluigi wrote:
GoW4 has been already covered by the script and its compatibility is activated if the input file resides in a path containing "Gears of War 4" (which is the default path as far as I know)


How ?
Which extract .pak files ?
Can you share covered by script ?


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PostPosted: Tue Jul 31, 2018 4:27 am 
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Joined: Wed Jul 30, 2014 9:32 pm
Posts: 9414
In case it wasn't clear I meant this:
quickbms.exe unreal_tournament_4.bms "c:\PATH\Gears of War 4\FILE.PAK" c:\output_folder


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PostPosted: Fri Aug 03, 2018 4:48 pm 

Joined: Fri Aug 03, 2018 4:34 pm
Posts: 1
Hi, I need some help with the reimport.

Image

Tried reimporting all files extracted with the modded files, got this error. Tried reimporting only the modded files, got the same error.
The .PAK is 12gb, so I used reimport2.bat & using reimport.bat throws the same error.


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PostPosted: Sat Aug 04, 2018 12:25 am 
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Joined: Wed Jul 30, 2014 9:32 pm
Posts: 9414
Open reimport.bat and/or reimport2.bat with a text editor and replace quickbms.exe with quickbms_4gb_files.exe


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PostPosted: Mon Aug 06, 2018 10:36 pm 

Joined: Mon Aug 06, 2018 10:32 pm
Posts: 1
I'm trying to unpack this project and import it/make an Unreal Engine 4 project using the assets for learning purposes.
https://forums.unrealengine.com/communi ... -minecraft
(download) https://drive.google.com/file/d/0BzqDz_ ... ZoWjQ/view

I'm able to extract the MC-WindowsNoEditor.pak and get the assets, but I am unable to import them or make a project out of them. The engine pretty much refuses to acknowledge that the assets exist.

Is there anyway to actually use the assets within the editor?
Ty


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PostPosted: Sun Aug 12, 2018 6:20 pm 
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Joined: Fri Jul 20, 2018 6:10 pm
Posts: 9
Hi, I'm trying to open this pak on Umodel but it kept asking AES key. If anyone can help me decrypted then would really appreciate it.

Pak File (33.71 MB)
http://www.mediafire.com/file/tkwqc8ox5 ... _Multi.pak


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PostPosted: Tue Aug 14, 2018 11:44 pm 

Joined: Wed Nov 15, 2017 1:30 am
Posts: 45
MyTheMan wrote:
I'm trying to unpack this project and import it/make an Unreal Engine 4 project using the assets for learning purposes.
https://forums.unrealengine.com/communi ... -minecraft
(download) https://drive.google.com/file/d/0BzqDz_ ... ZoWjQ/view

I'm able to extract the MC-WindowsNoEditor.pak and get the assets, but I am unable to import them or make a project out of them. The engine pretty much refuses to acknowledge that the assets exist.

Is there anyway to actually use the assets within the editor?
Ty

Nope, when a UE4 game is released, all uassets project content is cooked and the engine cant read those files no more.


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 Post subject: Death Garden AES key?
PostPosted: Wed Aug 15, 2018 6:27 pm 

Joined: Tue Dec 19, 2017 5:20 pm
Posts: 2
Has anyone attempted to get the aes key for Death Garden yet? I'm not familiar with the process to find it myself, and was hoping someone out there already has.


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 Post subject: DEATHGARDEN™
PostPosted: Thu Aug 16, 2018 5:26 am 

Joined: Thu Aug 16, 2018 5:23 am
Posts: 1
Hello, I'm new to this forum. I posted a similar thread on Gildor's forums.

http://www.gildor.org/smf/index.php/topic,6302.0.html

Behavior digital has released a new game called DEATHGARDEN. I was looking to see if anyone here could help dig for an AES key so others including myself could do some digging in umodel. The game is free for 6 days after release. Thanks in advance. :D


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PostPosted: Thu Aug 16, 2018 1:05 pm 

Joined: Thu Aug 16, 2018 12:54 pm
Posts: 1
Hi I'm new here and have no idea what I'm doing but I need to find Fortnite's music file location because I want to replace it. I don't know which .pak file it is but I'm sure it has to be one of them, I have tried to unpack it but have had no luck. There are a lot of files it could be... Do you need me to upload them? Here is my file directory for them, C:\Fortnite\FortniteGame\Content\Paks
I'm new here so if I did anything stupid please don't bully me too hard...
This is what all the files look like https://imgur.com/a/RZLJf09


Attachments:
Fortnite .pak.PNG [68.13 KiB]
Not downloaded yet
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PostPosted: Fri Aug 17, 2018 12:35 pm 

Joined: Wed May 23, 2018 10:25 am
Posts: 5
can someone get the AES KEY for Marvel Powers United VR Please? Would very much appreciate it. I attached the files below.


Attachments:
Paks.rar [2.45 MiB]
Downloaded 14 times
MarvelVR-Win64-Shipping.part03.rar [3.6 MiB]
Downloaded 15 times
MarvelVR-Win64-Shipping.part02.rar [5 MiB]
Downloaded 16 times
MarvelVR-Win64-Shipping.part01.rar [5 MiB]
Downloaded 18 times
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PostPosted: Tue Aug 21, 2018 3:42 am 

Joined: Tue Dec 26, 2017 6:36 am
Posts: 13
Attachment:
File comment: error
bms.png [21.47 KiB]
Not downloaded yet
Attachment:
File comment: game
3_mad_8.jpg [42.78 KiB]
Not downloaded yet
hey guys! i found a Korea Game which name M.A.D 8:Heroes Battle... the model is handsome!But unfortunately,need aes key...
this is the link of the game https://play.google.com/store/apps/deta ... udios.mad8

and i try to use the unreal_tournament_4.bms to unpack the file, the error:


here are two .pak file ,i use the filecutter.bms for them:
https://www.dropbox.com/s/4rjvpxd93m40l ... 68102?dl=0
https://www.dropbox.com/s/7vxc0oek9k12b ... 68102?dl=0
Thanks,everybody!


Last edited by JackDev on Wed Aug 22, 2018 9:30 am, edited 1 time in total.

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PostPosted: Tue Aug 21, 2018 11:47 am 
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Joined: Wed Jul 30, 2014 9:32 pm
Posts: 9414
@everybody
Just a note, currently this topic is "sticky" in the forum so it's ever at the top in the page because there are tons of games and requests about encryption keys.

Then I'm moving all the new topics about requests of AES keys for various UE4 games in this specific topic.

Please let me know if you have a different opinions about these 2 solutions (sticky topic and all the UE4 game collected here).


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PostPosted: Tue Aug 21, 2018 1:57 pm 

Joined: Fri Aug 05, 2016 6:17 pm
Posts: 53
I'd like to keep all games related to ue4 in this topic.
It would be nice if in the first message we keep the index updated with all the game requested: with their AES key if we got it, or with a message " Still not AES key" in case none found it.


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PostPosted: Wed Aug 22, 2018 9:35 am 

Joined: Tue Dec 26, 2017 6:36 am
Posts: 13
hey,guys, the south korea game which name "Blade 2",have many nice model,and hope somebody can help to find the Aes Key,Thanks! this is one .pak file:
https://www.dropbox.com/s/t6rfmjan7jpu9 ... C.pak?dl=0


Last edited by JackDev on Sat Sep 01, 2018 4:14 am, edited 1 time in total.

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PostPosted: Wed Aug 22, 2018 12:38 pm 
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Joined: Wed Jul 30, 2014 9:32 pm
Posts: 9414
@Drawing
Eh that thing of the updated list is painful to do and I doubt someone is willing to maintain it.
But yes, it would be great.


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PostPosted: Thu Aug 23, 2018 11:40 pm 

Joined: Wed Feb 24, 2016 11:08 am
Posts: 26
[*]Is there a way to repack unpacked paks?

Tried to use u4pak but I get this info:
unsupported version: 4

I want to translate a Nintendo Switch Game which came out today.
All the english files are included already as well as german, french, spanish etc..
Unfortunately the Game itself doesn't give you the option to switch the language.
I wanted to replace the japanese ones with the english ones but I can't rebuild the pak :S


Or... Is there a way to use the files without repacking them? If yes, what do I need to do?


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PostPosted: Fri Aug 24, 2018 3:47 pm 

Joined: Mon Jul 31, 2017 2:28 am
Posts: 52
Hi, guys, I'm trying to get the text for What Remain of Edith Finch but I get to the point that after I use Gildor's tools to extract from .uasset file I get this .DataTable file and I can't even test it if after I manually edit something in that file. So my questions are is there a way to reimport the files back into the .uasset file so I can test and do I need to use specific tool or script to edit that .DataTable file?
I'll add the files that I'm trying to get the text from.


Attachments:
unpacked.rar [24.01 KiB]
Downloaded 28 times
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