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PostPosted: Mon Jan 22, 2018 8:35 am 
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peupuppy wrote:
Please, does anyone have encryption key for PUBG?

Upload the big (and decrypted, ...steamless...) executable in case someone wants to check it.


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PostPosted: Mon Jan 22, 2018 1:53 pm 

Joined: Sun Jan 21, 2018 1:10 pm
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aluigi wrote:
peupuppy wrote:
Please, does anyone have encryption key for PUBG?

Upload the big (and decrypted, ...steamless...) executable in case someone wants to check it.


Download: https://mega.nz/#!tdN2UAAY!G2ZMSXrMkPXI ... rwkgIT-9HU¨
VirusTotal: https://www.virustotal.com/#/file/d3821 ... /detection


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PostPosted: Mon Jan 22, 2018 3:03 pm 

Joined: Fri Aug 08, 2014 11:25 am
Posts: 121
Trying the script on the Street Fighter V Arcade Edition StreetFighterV_General.pak archive causes this error to appear.

I am using the latest version of QuickBMS and the Unreal 4 Engine script as well.

It does output two files and one folder before it gives that error.

Other game archives extract without an issue however.

Image


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PostPosted: Mon Jan 22, 2018 3:24 pm 
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@brendan19
Did you have the same error with older versions of quickbms and script?
Does it use an encryption key?


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PostPosted: Mon Jan 22, 2018 3:28 pm 
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@peupuppy
tslgame.exe was already discussed some months ago:
viewtopic.php?p=25754#p25754


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PostPosted: Mon Jan 22, 2018 6:31 pm 

Joined: Sun Jan 21, 2018 1:10 pm
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aluigi wrote:
@peupuppy
tslgame.exe was already discussed some months ago:
viewtopic.php?p=25754#p25754


Thanks, but i have errors:

Reimporting two folders (Engine and TslGame) >> https://gyazo.com/c7fb1c5a47a0cc039e66f76f6de86504
Reimporting only folder TslGame >> https://gyazo.com/d072bf5410919166bf3c813fdec0dc6a


Unpacked files: https://mega.nz/#!MJUngagA!1EpZlsBYtQei ... d7SHHo9slc
VirusTotal: https://www.virustotal.com/#/file/94ba4 ... /detection



I'm newbie with QuickBMS. So I do not understand much yet.


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PostPosted: Mon Jan 22, 2018 7:12 pm 

Joined: Mon Jan 22, 2018 7:07 pm
Posts: 1
I can't figure out how to edit the files. It ended up with a ton of 1kb .uasset files and then larger .uexp files with the same name. I did a ton of googling around, trying editors, trying everything I could and I just couldn't find out how to edit them. I found one person who had the same situation as me (1kb .uasset and then larger, matching title'd .uexp files), but I couldn't figure out a solution from the thread (nor do I remember where it is anymore, after googling around for many hours).

EDIT: I managed to get UE Viewer working, but how can I actually edit the files? I can export and view, but that only lets me view any images/textures. What if I want to change, say, some text in the game?

Any help would be great, thank you!


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PostPosted: Mon Jan 22, 2018 9:04 pm 
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@peupuppy
Reimport mode works in a different way.
You must select the same script, input file (that now will be edited) and output folder (that now will act as input folder) that you selected during extraction, it's exactly the same process.
Everything is explained in section 3 of quickbms.txt and viewtopic.php?p=23032#p23032


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PostPosted: Tue Jan 23, 2018 2:56 am 

Joined: Fri Aug 08, 2014 11:25 am
Posts: 121
aluigi wrote:
@brendan19
Did you have the same error with older versions of quickbms and script?
Does it use an encryption key?


No I haven't had an issue before. I've used QuickBMS before and the earlier iterations of the Unreal Engine 4 script to extract that package without any problems.

I'm assuming it uses the exact same decryption key as Street Fighter V as all of the other 68 "pakchunk##-WindowsNoEditor.pak" archives extract without a problem using the same key.


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PostPosted: Tue Jan 23, 2018 6:25 am 
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Can you upload the filecutted files of that archive?
http://aluigi.org/bms/filecutter.bms


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PostPosted: Tue Jan 23, 2018 8:31 am 

Joined: Fri Aug 08, 2014 11:25 am
Posts: 121
Here's the sample for you

StreetFighterV_General

The archive itself is over 8GB in size so I know to use the quickbms_4gb_files.exe and not the standard quickbms executable.


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PostPosted: Tue Jan 23, 2018 8:44 am 
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The beginning of the archive (whole 2Mb of the sample) is just zeroes.
I don't think any older version of the script or quickbms has ever worked on that specific archive.

Are you sure that archive is 100% correct? It may be corrupted.

*edit*
if you are really sure that the file is correct, modify filecutter.bms setting MEGABYTES to 10 and reuse it to generate bigger samples.


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PostPosted: Tue Jan 23, 2018 9:25 am 

Joined: Fri Aug 08, 2014 11:25 am
Posts: 121
aluigi wrote:
if you are really sure that the file is correct, modify filecutter.bms setting MEGABYTES to 10 and reuse it to generate bigger samples.


I thought this might come up after uploading the sample as the archive doesn't have data until 0x10700000 so I've cut from there instead.

New 10MB samples


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PostPosted: Tue Jan 23, 2018 10:25 am 
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I confirm that your file is corrupted


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PostPosted: Tue Jan 23, 2018 10:49 am 

Joined: Fri Aug 08, 2014 11:25 am
Posts: 121
Yep it was. Fixed it up now and it's all good.


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PostPosted: Fri Jan 26, 2018 9:09 pm 

Joined: Fri Jan 26, 2018 8:57 pm
Posts: 2
. Im wondering if you could help please?

I'm encountering problems extracting from the .pak from Dragonball FighterZ.

Im using quickbms_4gb_files.exe [0.8.3] with unreal_tournament_4.bms [0.4.14]. I've uploaded a screenshot of the error.

I also used the filecutter.bms on the .pak and uploaded the two files for you.

Thanks!


Attachments:
ERROR.PNG [21.9 KiB]
Not downloaded yet
pakchunk0-WindowsNoEditor0.pak [2 MiB]
Downloaded 111 times
pakchunk0-WindowsNoEditor.pak [2 MiB]
Downloaded 99 times
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PostPosted: Sat Jan 27, 2018 8:07 am 
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When prompted to select a password just press RETURN.

If it still gives an error then upload the big game executable.


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PostPosted: Sat Jan 27, 2018 8:59 am 

Joined: Thu Jul 28, 2016 3:16 am
Posts: 3
aluigi wrote:
When prompted to select a password just press RETURN.

If it still gives an error then upload the big game executable.


here's the game executable

https://drive.google.com/file/d/1GAA8G6 ... sp=sharing


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PostPosted: Sat Jan 27, 2018 9:37 am 
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Code:
b9uW0RKNY91be8HN3Lemi68j6Xsi2l7fQJYsp5oR4al4C4c9kY5E0l90411l9P3L


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PostPosted: Sat Jan 27, 2018 1:45 pm 

Joined: Fri Jan 26, 2018 8:57 pm
Posts: 2
aluigi wrote:
Code:
b9uW0RKNY91be8HN3Lemi68j6Xsi2l7fQJYsp5oR4al4C4c9kY5E0l90411l9P3L


You're an absolute gent! Thank you very much for the quick response.


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