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PostPosted: Mon Jul 30, 2018 1:39 pm 

Joined: Wed Aug 13, 2014 10:00 am
Posts: 152
False positives. Almost every tool made in AutoIt is detected as virus. That's why I (and swuforce too) also include source code.


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PostPosted: Mon Aug 06, 2018 1:53 pm 

Joined: Sat Mar 04, 2017 10:37 am
Posts: 25
How do I extract/reinsert text from this .uexp?
https://nofile.io/f/SM60HE98ErK/DT_Dialogue_Main.7z (game: Unbox, demo also available on Steam…)


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PostPosted: Sat Sep 29, 2018 4:53 am 

Joined: Mon Oct 06, 2014 3:30 am
Posts: 190
How can i convert all .uexp to 1 locres file? Thank you very much. My game is Life Is Strange 2, and my example files are below:
Attachment:
LocalizationAssets.rar [54.45 KiB]
Downloaded 61 times


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PostPosted: Sat Sep 29, 2018 1:33 pm 
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Joined: Sun Aug 17, 2014 7:27 pm
Posts: 1156
@shadow_lonely
This is all text? Here dump .txt to translate.


Attachments:
Life Is Strange 2 EN text.rar [47.41 KiB]
Downloaded 52 times
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PostPosted: Sat Sep 29, 2018 1:54 pm 
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Joined: Sun Aug 17, 2014 7:27 pm
Posts: 1156
@Hexaae
Try this mod.


Attachments:
Game.locres.rar [728.94 KiB]
Downloaded 68 times
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PostPosted: Sun Sep 30, 2018 8:03 am 

Joined: Mon Oct 06, 2014 3:30 am
Posts: 190
makc_ar wrote:
@shadow_lonely
This is all text? Here dump .txt to translate.

Thanks! I found some other text from here:
Attachment:
LIS2-WindowsNoEditor-E1-Localization.rar [3.09 MiB]
Downloaded 42 times

And this game have multi eposides. Thank you very much!


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PostPosted: Sun Sep 30, 2018 5:01 pm 

Joined: Tue May 08, 2018 7:48 pm
Posts: 24
shadow_lonely wrote:
Thanks! I found some other text from here: LIS2-WindowsNoEditor-E1-Localization.rar
And this game have multi eposides. Thank you very much!

Those files have all texts for the game. Normally you don't have to deal with uexp files.


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PostPosted: Tue Oct 02, 2018 1:03 pm 

Joined: Tue Oct 02, 2018 11:46 am
Posts: 5
Hello, Can you extract text from uasset?
Using umodel does not work
See your post, but I don't have a locres file... :( can you tell me how to extract it?
But it seems to be encrypted, Can you take a look at it?
Thank you! :)
This game is Faith of Danschant.


Attachments:
Text.rar [848.75 KiB]
Downloaded 26 times
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PostPosted: Tue Oct 02, 2018 4:50 pm 
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Joined: Sat Sep 15, 2018 5:22 am
Posts: 73
SaraKale wrote:
Hello, Can you extract text from uasset?
Using umodel does not work
See your post, but I don't have a locres file... :( can you tell me how to extract it?
But it seems to be encrypted, Can you take a look at it?
Thank you! :)
This game is Faith of Danschant.


uasset is just a package, like .upk or .tfc
and some guys made mod for text as a game.locres
need to find out or know how to mod text
i always using hex editor to edit text and texture in uasset


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PostPosted: Wed Oct 03, 2018 2:31 am 

Joined: Tue Oct 02, 2018 11:46 am
Posts: 5
Shokoniraya wrote:
SaraKale wrote:
Hello, Can you extract text from uasset?
Using umodel does not work
See your post, but I don't have a locres file... :( can you tell me how to extract it?
But it seems to be encrypted, Can you take a look at it?
Thank you! :)
This game is Faith of Danschant.


uasset is just a package, like .upk or .tfc
and some guys made mod for text as a game.locres
need to find out or know how to mod text
i always using hex editor to edit text and texture in uasset

I see, but I opened it with a hex editor and it shows garbled code...
It seems to be encrypted. What should we do in this case?
Is it necessary to decrypt it?
Thank you for your reply.


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PostPosted: Wed Oct 17, 2018 5:49 am 

Joined: Wed Mar 21, 2018 6:02 pm
Posts: 4
I have this error , can anyone help me ?

array variable has incorrect number of subscripts or subscript dimension range exceeded


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PostPosted: Thu Oct 18, 2018 4:14 am 
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Joined: Sat Sep 15, 2018 5:22 am
Posts: 73
SaraKale wrote:
I see, but I opened it with a hex editor and it shows garbled code...
It seems to be encrypted. What should we do in this case?
Is it necessary to decrypt it?
Thank you for your reply.

first, those garbled things are unicoded
second, hex is not best option for that


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PostPosted: Sun Dec 02, 2018 12:36 pm 

Joined: Sun Dec 02, 2018 12:25 pm
Posts: 2
Hi All!

I have 2 files: .uasset and .uexp. .uexp contain some string (intro movie subtitles), I understand how can i rewrite strings and strings sizes (hex code), but i can't find uexp file size in uasset file... pls help!


Attachments:
files.ZIP [22.4 KiB]
Downloaded 5 times
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PostPosted: Sun Dec 02, 2018 3:24 pm 
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Joined: Wed Jul 19, 2017 5:04 am
Posts: 155
you can do anything in uasset with text or texture but you cant add even 1 more byte in template
or you must have Source :)

_________________
Be Good, Even in distressing or defamation and chill, Even Everyone's Called You a Bad Guy Or Lier and Mad


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PostPosted: Sun Dec 02, 2018 4:08 pm 

Joined: Sun Dec 02, 2018 12:25 pm
Posts: 2
I don't think...

I found solution another for 2 smallest files:

This is the strings lenght (uexp):

Image

0x10 offset contain hex 28: this is the string length, as you can see, with string header bytes: 0x19-0x24 + hex 24 string bytes... > hex 28

The full uexp file size is: 59 byte. Uexp header (i think..) is the first 4 byte. It does not count > 55 bytes remain.

..and now:

Image

You can see? This uasset file byte contain uexp size... I tried to change it, it works!

But the other two files contain too much information... I'll never figure it out... :(


Attachments:
Képkivágás1.PNG [7.29 KiB]
Not downloaded yet
Képkivágás.PNG [11.05 KiB]
Not downloaded yet
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PostPosted: Tue Dec 04, 2018 4:25 am 
User avatar

Joined: Wed Jul 19, 2017 5:04 am
Posts: 155
Keeperv85 wrote:
I don't think...

I found solution another for 2 smallest files:

This is the strings lenght (uexp):


0x10 offset contain hex 28: this is the string length, as you can see, with string header bytes: 0x19-0x24 + hex 24 string bytes... > hex 28

The full uexp file size is: 59 byte. Uexp header (i think..) is the first 4 byte. It does not count > 55 bytes remain.

..and now:

You can see? This uasset file byte contain uexp size... I tried to change it, it works!

But the other two files contain too much information... I'll never figure it out... :(



i said uasset (without uexp)
.uexp is not reading size as a archive mode, i said uasset, not uexp
you can't do it with uasset, but uexp is ok, like ttf fonts or ogg sounds in uexp file (scaning whole file in uexp then a header)
But in uasset without uexp, story is little different, because has real size in data!

_________________
Be Good, Even in distressing or defamation and chill, Even Everyone's Called You a Bad Guy Or Lier and Mad


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