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PostPosted: Thu Mar 26, 2020 2:43 am 

Joined: Mon Sep 22, 2014 5:13 pm
Posts: 76
https://drive.google.com/open?id=1T3SmL ... 4IDn-TNP0W
Small download of 6MB.

I'm not sure if this is 100% proprietary or anything. The .bin files have no human readable text, so I included other files that could be a reference table, including the .exe itself. There is a default.mat file included that was part of the assets, which was a LucasArts format at the time. It can be opened using Mat16, which can be found at https://www.massassi.net/programs/ . It may prove useful against and possible samples extracted.

Thanks for all that you do.


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PostPosted: Thu Mar 26, 2020 12:23 pm 
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Joined: Wed Jul 30, 2014 9:32 pm
Posts: 11157
Just a sequence of offsets to the files, easy to dump:
Code:
endian big
get FILES long
for i = 0 < FILES
    get OFFSET long
    putarray 0 i OFFSET
next i
    get OFFSET asize
    putarray 0 i OFFSET
for i = 0 < FILES
    getarray OFFSET 0 i
    math i + 1
    getarray SIZE   0 i
    math SIZE - OFFSET
    log "" OFFSET SIZE
next


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PostPosted: Thu Mar 26, 2020 12:34 pm 

Joined: Mon Sep 22, 2014 5:13 pm
Posts: 76
Thanks much. I'll start digging around with things.


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PostPosted: Fri Mar 27, 2020 3:40 am 
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Joined: Fri Aug 08, 2014 1:06 am
Posts: 652
the script fails on "out_textureblock.bin" sample,
the number of offset entries is double the FILES variable
in that sample.
what platform is the samples from?

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PostPosted: Tue Mar 31, 2020 1:57 am 

Joined: Mon Sep 22, 2014 5:13 pm
Posts: 76
Windows.


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