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PostPosted: Tue Jan 26, 2016 12:54 pm 

Joined: Tue Jan 26, 2016 12:45 pm
Posts: 51
There are 2 Types of SDF Data. One Streaming and one Non-Streaming.

The Non Streaming seems to come with a Index File + Splitted archives simlar to Black Desert?
The Streaming Files are splitted in a Global Folder + TileFile + streaming TileFolder like: tile0000x0000x0000 / 0000x0001x0000 (so Chunks I guess)

So my Guess: Streaming Files = Map Files, like Objects etc. and non-Streaming to be the "Main" Archives.



Streaming File Example:
http://www9.zippyshare.com/v/aWwkjjyp/file.html

Non Streaming File Example:
http://www9.zippyshare.com/v/BumJbPRt/file.html


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PostPosted: Tue Jan 26, 2016 8:07 pm 
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What horrible format.
Use offzip on the sdfdata archives and you will be able to dump everything.


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PostPosted: Tue Jan 26, 2016 8:09 pm 
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Exact command:
offzip -a -c 0x10000 FILE.sdfdata output_folder


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PostPosted: Tue Jan 26, 2016 8:27 pm 

Joined: Tue Jan 26, 2016 12:45 pm
Posts: 51
Thanks working. But that are crazy lot of small Kilobyte Files :D

Is the sdf.sdftoc a Index File? With Filenames etc.?

Edit: The 100 MB + Files seems not to work with this Method. Says no ZIP or different etc.


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PostPosted: Tue Jan 26, 2016 8:54 pm 
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Unfortunately I don't have alternatives at the moment.


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PostPosted: Fri Feb 05, 2016 8:33 am 

Joined: Fri Feb 05, 2016 8:11 am
Posts: 2
The sdf.sdftoc seem to be the index, and offzip (great tool) has revealed it contains deflate data format, but there's something wrong with the output stream because the result looks fragmented. Could be the actual data is encrypted/malformed perhaps?

Here is the original sample:
http://www95.zippyshare.com/v/dOAzmw1F/file.html


Last edited by bulihack on Fri Feb 05, 2016 9:24 pm, edited 1 time in total.

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PostPosted: Fri Feb 05, 2016 3:29 pm 
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It's the way in which the data is stored in the compressed sdftoc file.
Probably a way to save space by not replicating parts of filenames or something similar.


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PostPosted: Fri Feb 05, 2016 9:19 pm 

Joined: Fri Feb 05, 2016 8:11 am
Posts: 2
https://db.tt/WmZev35p

Sounds reasonable actually, but i don't think that would be the case, since words like .mwidget are appear many times (instead of referencing one chunk), but some letters are missing from the begin eg. hangelist.txt instead of changelist.txt, and sometimes these fragments here that very odd, like "foN ... ano ... -ceman/".
using quickbms with the comtype_scan2 can also unpack the same content (1) from the raw chunk extracted by offzip -A, and it results the same so it is not an offzip specific issue after all. i also have found that at the end of the compressed stream there are leftovers from the original file remain. could some extra fragments at the end can affect the whole content (10mb) when decompressing it?


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PostPosted: Sat Feb 06, 2016 1:00 am 
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It's not a decompression error if that's what you mean.
zlib is safe because it's a container for a deflate (non safe) stream with crc checking.


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PostPosted: Sun Mar 27, 2016 10:50 am 

Joined: Sun Mar 27, 2016 10:46 am
Posts: 1
Hello. Maybe someone can help, how to get the models of buildings from the game The Division?
In the game folder there are files with the extension "SDFDATA", it seems to me just the same, and there are all the different models of the game, how do I get these models?


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PostPosted: Sun Mar 27, 2016 11:03 am 

Joined: Sat Aug 09, 2014 2:34 pm
Posts: 1204
http://forum.xentax.com/viewtopic.php?p=116998#p116998


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PostPosted: Sun May 08, 2016 8:01 pm 

Joined: Sun May 08, 2016 7:58 pm
Posts: 1
Can anyone Help me out how do i Extract the Sound Files from the .sdfdata File with the Original File Name Output?
I know how to Extract them with VGMToolBox but they gave me Random Names of it without a Folder Structure.

Or is there another Way tp Extract the Whole Game with the Original Folder Structure=?
Im new on this so im very Happy if someone could Help me.


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