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PostPosted: Sat Dec 08, 2018 2:00 am 

Joined: Sat Nov 12, 2016 4:29 pm
Posts: 3
Is it possible to add the possibility to create an archive containing only the edited files?
I mean, if the process of reimporting works it's ok and all, but if someone wants to release only a small patch it becomes a bit strange if the patch is larger than the original archive.
If someone edits only a few MBs worthy text files it would be good to be able to reimport only them. There are games which natively supports patches, so it would be cool if the reimporter could simply create a new archive containing only the edited files and ignore the untouched ones. As of now, if I delete the unused files, the program will simply keep the original ones and add the others.
I don't know how hard this feature could be to implement, I'm just making a suggestion of improvement. Thanks.


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PostPosted: Sun Dec 09, 2018 10:14 pm 
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Joined: Wed Jul 30, 2014 9:32 pm
Posts: 9473
If you want to distribute a patch you can use those tools that create delta patches. Basically you are going to distribute only the "difference" between the old archive and the new one.
Quickbms can only reimport the files.

There is an experimental option that allows to set the content of the files in the archive to zeroes, it's an idea for various possible usages, but it's totally useless in this case because the game is going to read the references to the zeroed files.


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