ZenHAX

Free Game Research Forum | Official QuickBMS support | twitter @zenhax | SSL HTTPS://zenhax.com
It is currently Sat Aug 24, 2019 5:47 pm

All times are UTC




Post new topic  Reply to topic  [ 78 posts ]  Go to page Previous 1 2 3 4 Next
Author Message
PostPosted: Sun Apr 14, 2019 11:10 am 

Joined: Sun May 01, 2016 10:06 pm
Posts: 105
That's good.
I'd appreciate if you could share some more files.


Top
   
PostPosted: Sun Apr 14, 2019 11:48 am 

Joined: Sat Apr 13, 2019 9:25 am
Posts: 10
You need original, unconverted files?


Top
   
PostPosted: Sun Apr 14, 2019 12:00 pm 

Joined: Sun May 01, 2016 10:06 pm
Posts: 105
".phyre" ones.


Top
   
PostPosted: Sun Apr 14, 2019 12:39 pm 

Joined: Sat Apr 13, 2019 9:25 am
Posts: 10
Here is some *dds.phyre files. And some other files with *.phyre extension for future work. All from Final Fantasy X on Nintendo Switch.

And one more question which I can't understand. Does noesis can import edited textures in *.phyre format?


Attachments:
other.phyre.zip [2.31 MiB]
Downloaded 18 times
dae.phyre3.zip [1.75 MiB]
Downloaded 13 times
dae.phyre2.zip [4.52 MiB]
Downloaded 13 times
dae.phyre.zip [4.73 MiB]
Downloaded 15 times
dds.phyre3.zip [3.14 MiB]
Downloaded 17 times
dds.phyre2.zip [4.02 MiB]
Downloaded 13 times
dds.phyre.zip [4.96 MiB]
Downloaded 21 times
Top
   
PostPosted: Sun Apr 14, 2019 12:44 pm 

Joined: Sun May 01, 2016 10:06 pm
Posts: 105
Thank you for the files.
Sadly, as far as I know, Noesis cannot reimport in a simple way.


Top
   
PostPosted: Sun Apr 14, 2019 12:49 pm 

Joined: Sat Apr 13, 2019 9:25 am
Posts: 10
I guess, QuickBMS can do it? Will the script be updated to 0.6.0 verdion?


Top
   
PostPosted: Sun Apr 14, 2019 1:02 pm 

Joined: Sun May 01, 2016 10:06 pm
Posts: 105
That's a very, very tall order, especially with swizzling or tiling in play.
I'm sorry, but I can't help you here.


Top
   
PostPosted: Sun Apr 14, 2019 1:08 pm 

Joined: Sat Apr 13, 2019 9:25 am
Posts: 10
Sadly, but thanks for your work anyway!


Top
   
PostPosted: Sun Apr 14, 2019 1:41 pm 

Joined: Sun May 01, 2016 10:06 pm
Posts: 105
Switch unswizzling function needs some tuning to handle non-power-of-2 cases.
Reuploaded the Noesis script in the first post.


Attachments:
credits_logo_us_after.png [140.31 KiB]
Not downloaded yet
credits_logo_us_before.png [140.31 KiB]
Not downloaded yet
Top
   
PostPosted: Wed Jun 05, 2019 2:52 am 

Joined: Sat Apr 13, 2019 9:25 am
Posts: 10
Hello again. Here is some more *.phyre files from Final Fantasy X on Nintendo Switch, that Noesis script can't export and show an error.


Attachments:
files.zip [30.64 KiB]
Downloaded 14 times
Top
   
PostPosted: Wed Jun 05, 2019 10:02 pm 

Joined: Sun May 01, 2016 10:06 pm
Posts: 105
Here's a possible fix.
Replace the archived file in noesis\plugins\python with this.
Please test and report.


Top
   
PostPosted: Wed Jun 05, 2019 11:17 pm 

Joined: Sat Apr 13, 2019 9:25 am
Posts: 10
Thanks! Batch process now runs great for a lot of files. But some errors was at unswizzle script. It's small files. Here is samples


Attachments:
files.zip [19.46 KiB]
Downloaded 13 times
Top
   
PostPosted: Thu Jun 06, 2019 6:27 am 

Joined: Sun May 01, 2016 10:06 pm
Posts: 105
Let's try this again.


Top
   
PostPosted: Thu Jun 06, 2019 7:47 am 

Joined: Sat Apr 13, 2019 9:25 am
Posts: 10
Perfect! Batch process with over 8000 input files ends without any errors. Many thanks again!


Top
   
PostPosted: Thu Jun 06, 2019 11:29 pm 
User avatar

Joined: Thu Jun 06, 2019 11:28 pm
Posts: 4
PhyreEngine cluster format is pretty bloated.


Last edited by uyjulian on Mon Jul 01, 2019 2:09 am, edited 1 time in total.

Top
   
PostPosted: Tue Jun 11, 2019 11:34 am 

Joined: Sun May 01, 2016 10:06 pm
Posts: 105
Noesis script is now 0.6.1
Big thanks to eaZy
Switch unswizzling might still break if height is non-power-of-2 and less than 128 pixels/blocks
Because I don't know if block_height must be power-of-2 or not

And if so, should it be the next or previous power-of-2 vs what the script is calculating for block_height
Example: calculating gets 14 for block_height, should it be 8 (prev power-of-2) or 16 (next power-of-2) etc

Thanks, uyjulian. That dump is interesting, it might help me with (currently not published) model script.


Top
   
PostPosted: Wed Jul 03, 2019 3:44 am 

Joined: Sun Jun 23, 2019 3:37 pm
Posts: 22
[(CH01_01.dae.phyre file)
This model extraction program
Does anyone know how to extract Inna?]


Top
   
PostPosted: Wed Jul 03, 2019 6:14 am 

Joined: Sun May 01, 2016 10:06 pm
Posts: 105
Could you attach the file?


Top
   
PostPosted: Wed Jul 03, 2019 2:53 pm 
User avatar

Joined: Thu Jun 06, 2019 11:28 pm
Posts: 4
asdzx34 wrote:
[(CH01_01.dae.phyre file)
This model extraction program
Does anyone know how to extract Inna?]

The model extraction plugin by the OP isn't released yet.
However, still post the file and your contact information and I may be able to help you.


Top
   
PostPosted: Thu Jul 04, 2019 4:34 am 

Joined: Sun Jun 23, 2019 3:37 pm
Posts: 22
TheUkrainianBard wrote:
Could you attach the file?


https://www.dropbox.com/s/hwsf309dpjjna ... e.zip?dl=0
I attached the file.


Last edited by asdzx34 on Fri Jul 05, 2019 2:53 am, edited 1 time in total.

Top
   
Display posts from previous:  Sort by  
Post new topic  Reply to topic  [ 78 posts ]  Go to page Previous 1 2 3 4 Next

All times are UTC


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Powered by phpBB® Forum Software © phpBB Limited